Talisman (Revised 4th Edition): The Blood Moon Expansion (2012)
Temps de jeu: 120
Age min.: 13
Joueurs: 2 - 6
Editeur: Edge Entertainment, Games Workshop Ltd., Fantasy Flight Games, Giochi Uniti, Galakta, Heidelberger Spieleverlag, Stratelibri, Pegasus Spiele
Concepteurs: John Goodenough
Artistes: Melissa Findley, Joyce Li, Chris Malidore, Adam Vehige, Frank Walls, Ralph Horsley, Christopher Burdett, Julie Dillon, Felicia Cano, Alex Tooth, Jacob Masbruch, J. Edwin Stevens, Shane Watson, Paul Herbert, Nicholas Stohlman, Massimiliano Bertolini, Ryan Barger, Anna Christenson, Matthew Starbuck, Anna Ignatieva, Jason Ward, John Wigley, John Silva, Brandon Leach, Mark Winters, Tom Garden
Mécaniques: Role Playing, Roll / Spin and Move, Dice Rolling, Variable Player Powers
Age min.: 13
Joueurs: 2 - 6
Editeur: Edge Entertainment, Games Workshop Ltd., Fantasy Flight Games, Giochi Uniti, Galakta, Heidelberger Spieleverlag, Stratelibri, Pegasus Spiele
Concepteurs: John Goodenough
Artistes: Melissa Findley, Joyce Li, Chris Malidore, Adam Vehige, Frank Walls, Ralph Horsley, Christopher Burdett, Julie Dillon, Felicia Cano, Alex Tooth, Jacob Masbruch, J. Edwin Stevens, Shane Watson, Paul Herbert, Nicholas Stohlman, Massimiliano Bertolini, Ryan Barger, Anna Christenson, Matthew Starbuck, Anna Ignatieva, Jason Ward, John Wigley, John Silva, Brandon Leach, Mark Winters, Tom Garden
Mécaniques: Role Playing, Roll / Spin and Move, Dice Rolling, Variable Player Powers
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Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
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ag.gameitem.lastUpdated: 2025-04-25 18:19:24.887