Match Madness (2016)
Temps de jeu: 20
Age min.: 7
Joueurs: 1 - 4
Editeur: FoxGames, Asmodee, Cranio Creations, FoxMind, HCM Kinzel, Reflexshop, SD Games, Gemblo Company, Leikkien Group
Concepteurs: Jeppe Norsker
Artistes: Karl Malepart
Mécaniques: Pattern Recognition
Age min.: 7
Joueurs: 1 - 4
Editeur: FoxGames, Asmodee, Cranio Creations, FoxMind, HCM Kinzel, Reflexshop, SD Games, Gemblo Company, Leikkien Group
Concepteurs: Jeppe Norsker
Artistes: Karl Malepart
Mécaniques: Pattern Recognition
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Be the fastest to recreate with your blocks the pattern shown on a card to win the card. The player with the most cards at the end of the game is the winner.
Each player receives a set of 5 blocks numbered 1 to 5.
After shuffling the deck of pattern cards, players determine how many rounds they wish to play and take the same number of pattern cards from the top of the deck. These cards are then placed, face down, in the center of the table.
Game play:
The top card from the deck is flipped revealing a pattern. All players scramble to match, with their blocks, the pattern shown on the card. The first player to successfully match the pattern grabs the card and shows to the other players that the configuration of their blocks matches the pattern on the card. If the player is correct, they keep the card. A new card is flipped over and another round begins.
The game ends when all the cards have been collected by the players. The player with the most cards wins. In the case of a tie, the player with the most level 5 cards wins (if players have the same number of level 5 cards, then level 4 cards are counted and so forth).
Each player receives a set of 5 blocks numbered 1 to 5.
After shuffling the deck of pattern cards, players determine how many rounds they wish to play and take the same number of pattern cards from the top of the deck. These cards are then placed, face down, in the center of the table.
Game play:
The top card from the deck is flipped revealing a pattern. All players scramble to match, with their blocks, the pattern shown on the card. The first player to successfully match the pattern grabs the card and shows to the other players that the configuration of their blocks matches the pattern on the card. If the player is correct, they keep the card. A new card is flipped over and another round begins.
The game ends when all the cards have been collected by the players. The player with the most cards wins. In the case of a tie, the player with the most level 5 cards wins (if players have the same number of level 5 cards, then level 4 cards are counted and so forth).
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Le jeu a également été publié sous ces noms:
Match Madness ,
매치 매드니스 ,
Smart Domino ,
Crazy Cubes ,
Déblok ,
Puzzle Domino
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ag.gameitem.lastUpdated: 2025-04-25 19:18:49.338