Take That Hill! (2022)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 12
Number of Players:
1 - 2
ag.gameitem.publisher:
UK Fight Club
Designers:
Philip Sabin
Artists:
Unknown
Mechanics:
Hexagon Grid,
Dice Rolling
Beschreibung
Take That Hill builds upon a previous version by Prof Phil Sabin of Kings College London. A simple hex and counter, IGO-UGO system introduces players to basic mechanics used in the majority of commercial wargames. Game-play is solo or two-player and does not require an umpire to facilitate. This makes TTH suitable for self-learning, cooperative play, or a larger seminar wargame. Advanced rules add complexity and additional realism as required by the players. whilst staying true to the base rules.
In the game, the player represents a platoon with three sections and a Platoon HQ, which must take hold of an enemy position while minimizing the time inerted as well as the loses incurred. In each turn, each unit can move or fire, unless it is spent because of enemy fire.
—description from the publisher
Take That Hill builds upon a previous version by Prof Phil Sabin of Kings College London. A simple hex and counter, IGO-UGO system introduces players to basic mechanics used in the majority of commercial wargames. Game-play is solo or two-player and does not require an umpire to facilitate. This makes TTH suitable for self-learning, cooperative play, or a larger seminar wargame. Advanced rules add complexity and additional realism as required by the players. whilst staying true to the base rules.
In the game, the player represents a platoon with three sections and a Platoon HQ, which must take hold of an enemy position while minimizing the time inerted as well as the loses incurred. In each turn, each unit can move or fire, unless it is spent because of enemy fire.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-25 19:48:39.918