Rabbits and Rats (1987)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 8
Number of Players:
2 - 4
ag.gameitem.publisher:
Hobby Japan
Designers:
Jun Arisaka,
Naoto Kadokura
Artists:
Unknown
Mechanics:
Dice Rolling,
Grid Movement,
Role Playing
Beschreibung
This is part a series of games that was in Japanese Tactics magazine issues 48, 50, and 52.
In issue 48, the players take on the roles of either rabbits or rats. This is a kind of RPG, and the battlefield can be whatever the Game Master decides, so you may be trying to get sustenance or to other objectives. However, in your way are many obstacles. For the rabbit there is the farmer and fox, and for the rat there is the lady of the farm and various birds and owls. There are additional foes that can be thrown into the mix, such as a squirrel, cat, dog, mole, beaver, snake, even barbed wire. Each of these had their own ability stats which were resolves using one or more d6.
The later issues featuring the game added different complexities and critters.
All issues came with a map and paper tokens, with the rules and charts being inside the magazine. The tokens were standees. Assembly was required.
—user summary
From Japanese Wikipedia:
A TRPG in which the player plays a small animal such as a rabbit or a cat as a player character (PC). Other than the fact that PCs are animals, PCs do not have a common purpose. What the PC needs to do depends on the scenario prepared by the game master, and at one time the goal of the game is to hunt for survival, and sometimes the goal of the game is to explore the city of humans.
According to the design concept defined in the rulebook, the atmosphere that Rabbits & Rats is aiming for is "The Rabbits of Watership Down", "The Adventurers" (Gamba's Adventures), "The Adventures of Miss Bianca", and "Rocky Chuck the Mountain Mouse". ", "Dr. Raccoon and His Friends", "Seaton's Book of Animals", etc.
In this game, the player characters are able to communicate with each other even if they are of different races due to the common language of the animals. (However, you must succeed in the skill assessment.)
The player character is determined by choosing a preset animal race. Each animal race has its own set of stats and initial skills, making it a kind of archetype-based character-making system.
The animal races in the rulebook are rabbits, badgers, rats, squirrels, cats, dogs, otters, sea otters, snakes, and moles.
The act judgment belongs to the percentage roll. If two decahedral dice are rolled to obtain a value in the range of 10~1, and the value is less than or equal to the skill value used for the action judgment, the judgment is considered successful.
Many of the skills are unique to animals, and some of them are not often found in regular TRPGs. (For example, when performing actions that are common sense for humans but should not be performed by wild animals, such as "crossing a river using something similar to a boat instead of swimming," it is necessary to succeed in determining the act of "conceivable" skills.)
This is part a series of games that was in Japanese Tactics magazine issues 48, 50, and 52.
In issue 48, the players take on the roles of either rabbits or rats. This is a kind of RPG, and the battlefield can be whatever the Game Master decides, so you may be trying to get sustenance or to other objectives. However, in your way are many obstacles. For the rabbit there is the farmer and fox, and for the rat there is the lady of the farm and various birds and owls. There are additional foes that can be thrown into the mix, such as a squirrel, cat, dog, mole, beaver, snake, even barbed wire. Each of these had their own ability stats which were resolves using one or more d6.
The later issues featuring the game added different complexities and critters.
All issues came with a map and paper tokens, with the rules and charts being inside the magazine. The tokens were standees. Assembly was required.
—user summary
From Japanese Wikipedia:
A TRPG in which the player plays a small animal such as a rabbit or a cat as a player character (PC). Other than the fact that PCs are animals, PCs do not have a common purpose. What the PC needs to do depends on the scenario prepared by the game master, and at one time the goal of the game is to hunt for survival, and sometimes the goal of the game is to explore the city of humans.
According to the design concept defined in the rulebook, the atmosphere that Rabbits & Rats is aiming for is "The Rabbits of Watership Down", "The Adventurers" (Gamba's Adventures), "The Adventures of Miss Bianca", and "Rocky Chuck the Mountain Mouse". ", "Dr. Raccoon and His Friends", "Seaton's Book of Animals", etc.
In this game, the player characters are able to communicate with each other even if they are of different races due to the common language of the animals. (However, you must succeed in the skill assessment.)
The player character is determined by choosing a preset animal race. Each animal race has its own set of stats and initial skills, making it a kind of archetype-based character-making system.
The animal races in the rulebook are rabbits, badgers, rats, squirrels, cats, dogs, otters, sea otters, snakes, and moles.
The act judgment belongs to the percentage roll. If two decahedral dice are rolled to obtain a value in the range of 10~1, and the value is less than or equal to the skill value used for the action judgment, the judgment is considered successful.
Many of the skills are unique to animals, and some of them are not often found in regular TRPGs. (For example, when performing actions that are common sense for humans but should not be performed by wild animals, such as "crossing a river using something similar to a boat instead of swimming," it is necessary to succeed in determining the act of "conceivable" skills.)
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-02 14:32:26.614