Liflina (2024)

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ag.gameitem.AGID:
Spielzeit: 2
Mindestalter: 7
Spieleranzahl: 2
ag.gameitem.publisher: (Web published)
Spiel-Designer: Saïd Galdseid
Künstler: Unbekannt
Mechaniken: Pattern Building, Area Majority / Influence, Pattern Recognition, Square Grid, Enclosure, Chaining
Beschreibung


Introduction:Liflina (from Old Norse: líf and lína, meaning "life" and "line" respectively) is a drawless game for two players: Black and White. It is played on the intersections (points) of an initially empty square board. The recommended board size is 19 points per side, but boards of 13, 15 or 17 are also valid. There is also a location outside the board called prison. Each player has access to a sufficient supply of stones of their own color.

This game is based on Leblin.



Definitions:
A lifeline is a maximal path of empty points in an orthogonal straight line from a stone to the board edge or to a friendly stone. Stones can share their lifelines among several friendly stones without the need for empty points between them.
A territory is one or more empty points connected orthogonally. You own a territory if all stones connected to it are of your color.
An incursion is a player's placement into the opponent's territory. An incursion is minimal if it causes exactly one enemy group to be moved to the prison.




Turns:Black plays first, and then they alternate. On your turn, do exactly one of these actions:


Place a stone of your color on an empty point and then move all enemy groups without lifelines to the prison.
Remove an enemy stone from the prison. If the prison contains stones of both colors, remove pairs of stones of opposite colors until only stones of one color or none remain.


At the end of your turn, there should be no friendly stones without lifelines. You cannot make a minimal incursion if your opponent has just made a minimal incursion anywhere on the board.



End of the game:The player who made the last move wins the game.

For fairness, before the game starts, the first player places several black stones in the prison, and then the second player chooses a side. This balancing method is called komi stones. For handicap games, the weaker player takes black and opens by placing on the board a number of black stones proportional to the skill difference between the players.

—description from designer

Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-30 13:45:18.655