O Homem Que Mordeu o Cão (2019)
Temps de jeu: 120
Age min.: 16
Joueurs: 2 - 6
Editeur: Creative Toys (Creative Live Games)
Concepteurs: Inconnu
Artistes: Nuno Markl
Mécaniques: Inconnu
Age min.: 16
Joueurs: 2 - 6
Editeur: Creative Toys (Creative Live Games)
Concepteurs: Inconnu
Artistes: Nuno Markl
Mécaniques: Inconnu
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The game is based on telling strange and bizarre stories, based on the cards that come out, corresponding to the questions: “where?”, “Who?”, “What?”, “To whom?”, “With what? " it's because?".
In O Homem Que Mordeu o Cão, players set out in search of bizarre stories to tell when they land in the right house, and try to make their listeners laugh, so that they can earn prestigious coins. The possibilities are endless! Put creativity to the test and tell the best story!
The game takes place with the roll of a dice that moves us forward on the board. Through the house where we fall, we exchange our cards for others of the same color, changing the title of our bizarre news.
When we hit the "Está na Hora" house, we started to invent our story based on the title we were building in front of us.
We have time counted by an hourglass and if we get away with it within that time and we manage to convince the other players, we win a prestigious coin.
At the end of the game the player with the most prestigious coins wins.
In O Homem Que Mordeu o Cão, players set out in search of bizarre stories to tell when they land in the right house, and try to make their listeners laugh, so that they can earn prestigious coins. The possibilities are endless! Put creativity to the test and tell the best story!
The game takes place with the roll of a dice that moves us forward on the board. Through the house where we fall, we exchange our cards for others of the same color, changing the title of our bizarre news.
When we hit the "Está na Hora" house, we started to invent our story based on the title we were building in front of us.
We have time counted by an hourglass and if we get away with it within that time and we manage to convince the other players, we win a prestigious coin.
At the end of the game the player with the most prestigious coins wins.
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O Homem Que Mordeu o Cão
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ag.gameitem.lastUpdated: 2025-04-25 23:42:56.514