Gramo The Grammar Game of Skill and Chance (1977)

ag.gameitem.AGID:
Playtime: 5
Min. Age: 13
Number of Players:
2 - 41
ag.gameitem.publisher:
The Perfection Form Company
Designers:
Unknown
Artists:
Unknown
Mechanics:
Pattern Recognition,
Memory,
Set Collection
Beschreibung
60 grammar terms and their descriptions are the basis of this Bingo-type 'educational' game. Each player gets one of 40 'GRAMO' cards, a 5 by 5 grid where each square has a grammar term number and it's description. The caller randomly pulls from the stock of 60 tokens, and reads aloud the column letter (G, R, A, M, or O), a grammar term, and optionally, that term's number. If that term's description is on his or her card, a player marks that square with a translucent disk, hoping to be the first to get five in a row. Can be played in three difficulty levels:
1) Playing by the numbers. The caller reads the column letter, term, and term number. This makes the game no harder than Bingo with some grammar terms thrown in.
2) Playing by the book. The caller omits the term number, but players have access to a "Epi/Gramo" booklet in which they can find the terms and descriptions.
3) Playing for mastery. Players no longer have access to the book and have to recall from memory all terms and their description.
A player calls "Gramo" when he or she covers five squares in a row on his or her card, and once verified is declared the winner.
60 grammar terms and their descriptions are the basis of this Bingo-type 'educational' game. Each player gets one of 40 'GRAMO' cards, a 5 by 5 grid where each square has a grammar term number and it's description. The caller randomly pulls from the stock of 60 tokens, and reads aloud the column letter (G, R, A, M, or O), a grammar term, and optionally, that term's number. If that term's description is on his or her card, a player marks that square with a translucent disk, hoping to be the first to get five in a row. Can be played in three difficulty levels:
1) Playing by the numbers. The caller reads the column letter, term, and term number. This makes the game no harder than Bingo with some grammar terms thrown in.
2) Playing by the book. The caller omits the term number, but players have access to a "Epi/Gramo" booklet in which they can find the terms and descriptions.
3) Playing for mastery. Players no longer have access to the book and have to recall from memory all terms and their description.
A player calls "Gramo" when he or she covers five squares in a row on his or her card, and once verified is declared the winner.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 13:08:11.931