Can't Stop (1980)
Tiempo de Juego: 30
Edad Mínima: 9
Jugadores: 2 - 4
Editor: OPEN'N PLAY, Swan Panasia Co., Ltd., Borras Plana S.A., Palitoy Ltd., Ediciones de Mente, Eagle-Gryphon Games, Asmodee, Miro Company, Parker Brothers, Clipper, Playte, Oya, franjos Spieleverlag, New Games Order, LLC, Maldito Games, Editrice Giochi, Gonggan27, Vennerød Forlag AS, Popcorn Games, förlAgo AB, Face2Face Games, Ravensburger, Fractal Juegos
Diseñadores: Sid Sackson
Artistas: Walter Pepperle, Monroy Gómez Verónica, Klemens Franz, Gabriel Laulunen (II), Klaus Wilinski, Atelier Wilinski, Wanjin Gill, Ronan Le Maître, Kim Hong-Do, Heiko Günther
Mecánicas: Dice Rolling, Push Your Luck, Race
Edad Mínima: 9
Jugadores: 2 - 4
Editor: OPEN'N PLAY, Swan Panasia Co., Ltd., Borras Plana S.A., Palitoy Ltd., Ediciones de Mente, Eagle-Gryphon Games, Asmodee, Miro Company, Parker Brothers, Clipper, Playte, Oya, franjos Spieleverlag, New Games Order, LLC, Maldito Games, Editrice Giochi, Gonggan27, Vennerød Forlag AS, Popcorn Games, förlAgo AB, Face2Face Games, Ravensburger, Fractal Juegos
Diseñadores: Sid Sackson
Artistas: Walter Pepperle, Monroy Gómez Verónica, Klemens Franz, Gabriel Laulunen (II), Klaus Wilinski, Atelier Wilinski, Wanjin Gill, Ronan Le Maître, Kim Hong-Do, Heiko Günther
Mecánicas: Dice Rolling, Push Your Luck, Race
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In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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Este juego actualmente no se comercia en el mercado:
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El juego también se publicó con estos nombres:
Sans Arrêt ,
Todo o Nada ,
캔트스탑 "엘보드" ,
キャント・ストップ ,
캔트 스탑 ,
Can't Stop ,
Can't Stop: Sain-Am Peak ,
Can't Stop! ,
BASTA ,
Can't Stop: L-Board ,
¡No puedo parar! ,
欲罷不能
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833