Imperium: Empires in Conflict – Worlds in the Balance (1977)

ag.gameitem.AGID:
Playtime: 300
Min. Age: 12
Number of Players:
2
ag.gameitem.publisher:
Stratelibri,
Game Designers' Workshop (GDW Games),
War Drum Games,
Conflict Games,
Kokusai-Tsushin Co., Ltd. (国際通信社),
Äventyrsspel,
Fanpro,
Fantasy Productions, Inc.,
Imperium Jogos,
Hobby Japan
Designers:
Frank Chadwick,
Marc W. Miller,
John Harshman
Artists:
Radley Masinelli,
Stephen Fabian,
Naoyuki Kato,
Alan M. Clark
Mechanics:
Point to Point Movement,
Variable Player Powers,
Grid Movement,
Dice Rolling,
Simulation,
Events,
Ratio / Combat Results Table,
Hexagon Grid,
Scenario / Mission / Campaign Game,
Variable Set-up
Beschreibung
"Imperium" is a 2-player wargame of space empire conflict set in 22nd Century AD, and shortly after release, retconned into the history of the "Traveller" role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of star-ships and ground forces to choose from, and the game is notable for how the two sides are asymmetrical: their forces aren't identical and their economies work differently.
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
"Imperium" is a 2-player wargame of space empire conflict set in 22nd Century AD, and shortly after release, retconned into the history of the "Traveller" role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of star-ships and ground forces to choose from, and the game is notable for how the two sides are asymmetrical: their forces aren't identical and their economies work differently.
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-25 00:16:13.943