Reading and Writing: The Toronto Research Game (1992)

Playtime: 60
Min. Age: 8
Number of Players:
1 - 0
Publisher:
Talonbooks
Designers:
Steve McCaffery,
B. P. Nichol
Artists:
Unknown
Mechanics:
Role Playing,
Dice Rolling,
Storytelling,
Simulation,
Hexagon Grid
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"Reading and Writing" is a simulation of what the Toronto Research Group goes through writing *their* essays. Now you can experience the excitement of the competitive search for knowledge as you vie with other players to find and read books that will help you garner the groundbreaking might into the process of READING and WRITING. In the campaign version of the game, you'll have a chance to build a REPUTATION as the *real* thinker in the Toronto Research Group!
Published in Steve McCaffery and bpNichol, Rational Geomancy: The Kids of the Book-Machine (Vancouver: Talonbooks, 1992).
Published in Steve McCaffery and bpNichol, Rational Geomancy: The Kids of the Book-Machine (Vancouver: Talonbooks, 1992).
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ag.gameitem.lastUpdated: 2025-04-24 12:30:59.179