激闘 関ヶ原 (Fierce Battle at Sekigahara) (1988)

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ag.gameitem.AGID:
Playtime: 120
Min. Age: 14
Number of Players: 1 - 2
ag.gameitem.publisher: Tsukuda Hobby
Designers: Takatsugu Nakazawa, Noburou Katou
Artists: Shin Ueda
Mechanics: Hexagon Grid
Beschreibung
A tactical level wargame on the battle of Sekigahara at the end of the Sengoku period.
激闘 関ヶ原 (Gekitoh Sekigahara) means fierce battle at Sekigahara.


1st editionEach unit represents 400 soldiers. High lords or generals are included in some units.

Players control either the Eastern army (Tokugawa) or the Western army (Ishida and Mori). Each army consists of many clans. Each clan are composed by a lord, generals and soldiers.

In each turn, there are opponent's defensive fire step between movement and combat step.
There are two types of combat, fire fight and melee , in both case, basic combat result is morale check. So unit's most important ability is morale.
Not only undermining the troops of their clan, the loss of the lord also decreases army morale. Reduction of army morale reduces it's combat effectiveness.

The game includes seven scenarios, two historical and five hypothetical.
Winner is determined by elimination of opponent's highest lord or victory points based on elimination of units.


2nd editionIt is a tactical board wargame based on the same system as Yukimura Gaiden, and depicts the Battle of Sekigahara.

In addition to the historical scenario depicting the Battle of Sekigahara, the scenarios include Mori Terumoto's troop at Osaka Castle, Tachibana Muneshige and the Otsu Castle siege army, Onogi Kimigo and the Tanabe Castle siege army, and also the Tokugawa Hidetada and Sanada troops fighting at Ueda Castle. A hypothetical scenario is included in which Toyotomi Hideyori's and Mori Terumoto's units participate in the main battle field.
In the historical scenario, the Western Army's response, units' defection and participation in the battle are determined in a specified turn. There is also a scenario in which all units of the Western Army participate in the battle.

The game has a simple rule of repeating movement, defensive fire, and attack. A fierce battle between large armies from both sides unfolds with a playable game system.

Number of counters: Approximately 700 (3 sheets)
Map: Sekigahara main battlefield (full map) + Minamiguyama area (half map)
Unit types: generals, samurai generals, warlords, guns, and foot soldiers / 300 to 400 men per counter
Scenario: total of 8
Difficulty level (5 levels, 5 is the highest): 2

(description from the publisher - translated and adapted)

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ag.gameitem.lastUpdated: 2025-05-03 23:40:51.071