九州三国志 (Kyushu Sangokushi) (1989)

ag.gameitem.AGID:
Playtime: 360
Min. Age: 12
Number of Players:
1 - 3
ag.gameitem.publisher:
Tsukuda Hobby,
Game Journal
Designers:
Makoto Fukuda
Artists:
Unknown
Mechanics:
Hexagon Grid
Beschreibung
Kyushu sangokushi (The three realms of Kyushu) covers the battles of the three major clans of the Kyushu island, during the Senkoku period.
Three scenarios are included in this game. "Battle of Mimigawa" and "Battle of Okitanawate" are short scenarios for two players. "Kyushu Sangokushi" (Battle of the three clans in Kyushu) is the campaign scenario for three players.
Each players control one or more clans. The clan's combat units are organized into troops.
The game repeats the game turn decided by the scenario. There are four action stages in each game turn. The number of stages where each troop can act is decided by commander's activation ability. In the action stage, each troop selects one action. The actions that can be selected are movement, field combat, siege, moral recovery, reorganization and replacement.
The victor is the player who receives the most victory points. The victory point are awarded by the control of a castle and the destruction of enemy units.
SCALE:
each hex of map is roughly 6000 meters. Each game turn represents one week of real time; each combat units about 1000 soldiers.
Game Journal edition: contains additional scenarios and counters for Hideyoshi Gunki.
This is a game of the "Sengoku Gunyuden" series.
Kyushu sangokushi (The three realms of Kyushu) covers the battles of the three major clans of the Kyushu island, during the Senkoku period.
Three scenarios are included in this game. "Battle of Mimigawa" and "Battle of Okitanawate" are short scenarios for two players. "Kyushu Sangokushi" (Battle of the three clans in Kyushu) is the campaign scenario for three players.
Each players control one or more clans. The clan's combat units are organized into troops.
The game repeats the game turn decided by the scenario. There are four action stages in each game turn. The number of stages where each troop can act is decided by commander's activation ability. In the action stage, each troop selects one action. The actions that can be selected are movement, field combat, siege, moral recovery, reorganization and replacement.
The victor is the player who receives the most victory points. The victory point are awarded by the control of a castle and the destruction of enemy units.
SCALE:
each hex of map is roughly 6000 meters. Each game turn represents one week of real time; each combat units about 1000 soldiers.
Game Journal edition: contains additional scenarios and counters for Hideyoshi Gunki.
This is a game of the "Sengoku Gunyuden" series.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 09:10:22.8