Arkham Horror: The Card Game – Beta Cards from Arkham Night 2017 (2017)
Speeltijd: 120
Min. Leeftijd: 14
Spelers: 1 - 2
Uitgever: Fantasy Flight Games
Ontwerpers: MJ Newman, Nate French
Kunstenaars: Onbekend
Mechanismen: Action Points, Role Playing, Deck, Bag, and Pool Building, Cooperative Game, Hand Management, Variable Player Powers
Min. Leeftijd: 14
Spelers: 1 - 2
Uitgever: Fantasy Flight Games
Ontwerpers: MJ Newman, Nate French
Kunstenaars: Onbekend
Mechanismen: Action Points, Role Playing, Deck, Bag, and Pool Building, Cooperative Game, Hand Management, Variable Player Powers
Beschrijving Tonen Opmerkingen Tonen Prijstrend
These Beta Cards were designed at Arkham Nights, 2017.
The 13th Vision was included in The Circle Undone expansion.
The Council's Coffer was included in For the Greater Good mythos pack.
Includes two cards:
The 13th Vision (Basic Weakness: Madness)
Revelation - Put The 13th Vision into play in your play area. It cannot leave play except by the below ability:
Investigators at your location fail all ties during skill tests.
->-> Discard the 13 Vision
Card design by The Thirteen at Arkham Nights 2017.
The Council's Coffer (Asset: Item, Relic)
Uses (3 locks). if there are no locks on The Council's Coffer, each player searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)
->-> Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may active this ability.
Card design by The Council at Arkham Nights 2017.
The 13th Vision was included in The Circle Undone expansion.
The Council's Coffer was included in For the Greater Good mythos pack.
Includes two cards:
The 13th Vision (Basic Weakness: Madness)
Revelation - Put The 13th Vision into play in your play area. It cannot leave play except by the below ability:
Investigators at your location fail all ties during skill tests.
->-> Discard the 13 Vision
Card design by The Thirteen at Arkham Nights 2017.
The Council's Coffer (Asset: Item, Relic)
Uses (3 locks). if there are no locks on The Council's Coffer, each player searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)
->-> Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may active this ability.
Card design by The Council at Arkham Nights 2017.
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Arkham Horror: The Card Game – Beta Cards from Arkham Night 2017
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ag.gameitem.lastUpdated: 2025-04-25 03:27:50.719