BattleTech: Technical Readout – Prototypes (2011)

Bild zu $item.gameThumb0Url

ag.gameitem.AGID:
Playtime: 120
Min. Age: 14
Number of Players: 2 - 6
ag.gameitem.publisher: Catalyst Game Labs
Designers: Joel Steverson, John Haward, Geoff Swift, Nick Marsala, Daniel Isberner, William J. Gauthier, Chris Smith, Craig Reed, Ben Rome, Mike Miller, Jason Hansa, Paul Sjardijn, Chris Wheeler, Craig Erne, Joshua Franklin, Herbert A. Beas II, Ken Horner, Luke "Jellico" Robertson
Artists: Brent Evans, Eric Ou, Stephen Huda, Seth Kurbound, Alex Iglesias, Steve Walker, David White, Matthew Plog, Chris Lewis, Anthony Scroggins, Shane Hartley, Matt Heerdt, Ray Arrastia, Justin Nelson
Mechanics: Variable Player Powers, Role Playing, Dice Rolling, Hexagon Grid
Beschreibung
Publisher Blurb:

The March of Progress
The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities - a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm, giving rise to a new generation of combat units. Only the sheer devastation of the relentless fighting has slowed the arms race that is sure to come... but for how long?

Technical Readout: Prototypes introduces the wave of new battle armor, vehicle, ’Mech, and aerospace units that debuted in the years after the birth of the Republic of the Sphere. Featuring technologies rarely seen outside the testing fields or Solaris arenas, these new war machines provide a peek at the new age to come as mankind faces a new century.

Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-25 18:38:01.832