Sons of the Great Elephant: The Anglo-Zulu War of 1879 (2013)

ag.gameitem.AGID:
Spielzeit: 120
Mindestalter: 0
Spieleranzahl:
1
ag.gameitem.publisher:
(Looking for a publisher),
White Dog Games
Spiel-Designer:
Lionel Liron
Künstler:
Lionel Liron
Mechaniken:
Solo / Solitaire Game,
Chit-Pull System,
Point to Point Movement
Beschreibung
Sons of the Great Elephant: The Anglo-Zulu War of 1879 is a low-complexity solitaire wargame on the 1879 Zulu War. The game uses point-to-point movement and a chit pull mechanic to simulate events and enemy army formations.
The player commands British forces and native allies. On each turn, the player will select a British Leader and build forts, move, draw event chit, or reorganize. Actions are limited by the Leader's Action Points. Enemy actions are determined by event chits, which are drawn when entering hostile territory. Combat is based on unit strength with units rolling dice equal in number to their combat strength. British eliminate a unit on a roll of 5 or 6 and Zulu eliminate a unit on a roll of 6.
The goal is capture Chief Cetewayo and subdue as many hostile Zulu areas as possible. The player must manage both the Zulu forces and the British political will to stay in the war. The game ends after 8 turns and victory points are measured on a scale of Total British Defeat to Total British Victory.
Sons of the Great Elephant: The Anglo-Zulu War of 1879 is a low-complexity solitaire wargame on the 1879 Zulu War. The game uses point-to-point movement and a chit pull mechanic to simulate events and enemy army formations.
The player commands British forces and native allies. On each turn, the player will select a British Leader and build forts, move, draw event chit, or reorganize. Actions are limited by the Leader's Action Points. Enemy actions are determined by event chits, which are drawn when entering hostile territory. Combat is based on unit strength with units rolling dice equal in number to their combat strength. British eliminate a unit on a roll of 5 or 6 and Zulu eliminate a unit on a roll of 6.
The goal is capture Chief Cetewayo and subdue as many hostile Zulu areas as possible. The player must manage both the Zulu forces and the British political will to stay in the war. The game ends after 8 turns and victory points are measured on a scale of Total British Defeat to Total British Victory.
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ag.gameitem.lastUpdated: 2025-04-28 08:33:44.717