Masterminds & Minions (2019)

ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 14
Spieleranzahl:
2 - 6
ag.gameitem.publisher:
Azure Knight Games
Spiel-Designer:
Jeffrey Adey,
Louis Angelli,
Anthony Buczek
Künstler:
Unbekannt
Mechaniken:
Area Majority / Influence,
Variable Player Powers,
Action Points,
Point to Point Movement,
Worker Placement,
Modular Board
Beschreibung
Play as a cliché villainous mastermind trying to prove that you are the best mastermind! Choose a secret lair to operate out of, will you choose the abandoned nuclear launch silo, perhaps the orbital space platform, or do you find yourself still operating out of your mom’s basement?
Players will use their mastermind to create minions and send them out to the cities to pull off heists. Unfortunately for your unsuspecting minions, those cities are guarded by super heroes and security forces. Those forces that keep villains like you from doing all the fun things villains do, will make life for your hapless minions...unpleasant.
Complete heists and upgrade your secret lair to prove that you are a better mastermind than the rest.
A variety of masterminds, cities, and lairs to choose from coupled with unique gameplay for each mastermind ensures that Masterminds & Minions will remain fun time and time again.
When the game begins four cities will be selected for the board, each city is protected by a custom super hero. Each player will choose one mastermind and one secret lair. Each mastermind has a custom deck of cards, and additionally will draw three heist and city cards to determine their evil plans and where they will try to accomplish them. Action points can be spent to play mastermind cards, use lair abilities, or take other game actions. This will allow the players to create minion cubes and move them from the mastermind’s lair out to the various cities that have been selected for this game. Once the minions are in the city, each player turn a super hero card will be played trigging the security forces and super hero’s powers. When enough cubes have been accumulated a heist can be completed scoring victory points for the mastermind.
Players will also have other special cards or abilities custom to each mastermind and lair that will allow them to interact with the game and other players in interesting ways.
In addition to completing heists, victory points are accumulated by upgrading your lair to make it cooler than the other mastermind’s lairs. Once enough victory points are scored a winner is declared.
-description from designer
Play as a cliché villainous mastermind trying to prove that you are the best mastermind! Choose a secret lair to operate out of, will you choose the abandoned nuclear launch silo, perhaps the orbital space platform, or do you find yourself still operating out of your mom’s basement?
Players will use their mastermind to create minions and send them out to the cities to pull off heists. Unfortunately for your unsuspecting minions, those cities are guarded by super heroes and security forces. Those forces that keep villains like you from doing all the fun things villains do, will make life for your hapless minions...unpleasant.
Complete heists and upgrade your secret lair to prove that you are a better mastermind than the rest.
A variety of masterminds, cities, and lairs to choose from coupled with unique gameplay for each mastermind ensures that Masterminds & Minions will remain fun time and time again.
When the game begins four cities will be selected for the board, each city is protected by a custom super hero. Each player will choose one mastermind and one secret lair. Each mastermind has a custom deck of cards, and additionally will draw three heist and city cards to determine their evil plans and where they will try to accomplish them. Action points can be spent to play mastermind cards, use lair abilities, or take other game actions. This will allow the players to create minion cubes and move them from the mastermind’s lair out to the various cities that have been selected for this game. Once the minions are in the city, each player turn a super hero card will be played trigging the security forces and super hero’s powers. When enough cubes have been accumulated a heist can be completed scoring victory points for the mastermind.
Players will also have other special cards or abilities custom to each mastermind and lair that will allow them to interact with the game and other players in interesting ways.
In addition to completing heists, victory points are accumulated by upgrading your lair to make it cooler than the other mastermind’s lairs. Once enough victory points are scored a winner is declared.
-description from designer
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ag.gameitem.lastUpdated: 2025-04-27 00:27:26.057