Radio Flash (1922)
Playtime: 0
Min. Age: 0
Players: 2 - 6
Publisher: National Bindery & Game Co. Inc., Rosenwald-Milius Co., Inc.
Designers: (Uncredited)
Artists: Unknown
Mechanics: Roll / Spin and Move
Min. Age: 0
Players: 2 - 6
Publisher: National Bindery & Game Co. Inc., Rosenwald-Milius Co., Inc.
Designers: (Uncredited)
Artists: Unknown
Mechanics: Roll / Spin and Move
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The game comes with a spinner that matches Morse code signals. Each Radio Flash spin results in a code which causes different things to happen during your voyage. i.e. roll the letter k (-.-) and be subjected to a blizzard that requires you to go back 2 spaces. Some squares have 2 letters in the codes which have differing effects. J(.---)Q(--.-) results in, on the next spin requiring you to change course and take the Western Course via Cook and Fiji Islands.
You move your ship from port beginning in Bermuda, to the North Pole by either the Western or Eastern route. These routes can go all around the world.
To win the player must spin exactly enough to reach the North Pole.
You move your ship from port beginning in Bermuda, to the North Pole by either the Western or Eastern route. These routes can go all around the world.
To win the player must spin exactly enough to reach the North Pole.
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The game was also published under these names:
Radio Flash ,
The Game of Radio Flash
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ag.gameitem.lastUpdated: 2025-04-25 21:36:30.864