Numberella (2018)
Tempo di Gioco: 60
Età Min.: 6
Giocatori: 2 - 5
Editore: (Self-Published)
Designer: Alex Newberry
Artisti: Sconosciuto
Meccaniche: Action / Event, Finale Ending
Età Min.: 6
Giocatori: 2 - 5
Editore: (Self-Published)
Designer: Alex Newberry
Artisti: Sconosciuto
Meccaniche: Action / Event, Finale Ending
Mostra Descrizione Mostra Commenti Andamento Prezzi
Numberella is table top game involving cards, wooden Antcoins, jewels, dice and a sand timer. The game is based around a combination of arithmetic / word problem / stacking questions, on Game Cards - correct answers earn you Antcoins - and luck, which comes from Fortune Cards.
Fortune cards allow players to hijack each other's turns, (Harry Hijack) get money from the bank,(Jin Genie) make each other miss their goes,(Miss A. Go) and steal each other's money (The Thief.) A blocking card (Ronnie Resist) allows players to defend themselves. You get a new fortune card every time you cash in 100 Antcoins with the bank. Fortune cards are also interspersed with game cards. The person with the most money when the time is up, wins.
The aim of the game is to have fun and get better at math. The game is based around the UK and US math curricula, and as such is suitable for use in an educational setting. It is available in 3 Levels of difficulty.
It has become curriculum for gifted students in some US counties, but it is also widely used in Special Ed / SEND classrooms, including psychiatric homes.
—description from the designer
Fortune cards allow players to hijack each other's turns, (Harry Hijack) get money from the bank,(Jin Genie) make each other miss their goes,(Miss A. Go) and steal each other's money (The Thief.) A blocking card (Ronnie Resist) allows players to defend themselves. You get a new fortune card every time you cash in 100 Antcoins with the bank. Fortune cards are also interspersed with game cards. The person with the most money when the time is up, wins.
The aim of the game is to have fun and get better at math. The game is based around the UK and US math curricula, and as such is suitable for use in an educational setting. It is available in 3 Levels of difficulty.
It has become curriculum for gifted students in some US counties, but it is also widely used in Special Ed / SEND classrooms, including psychiatric homes.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-25 18:47:27.098