Bastogne or Bust (1994)

ag.gameitem.AGID:
Playtime: 600
Min. Age: 0
Number of Players:
2
ag.gameitem.publisher:
Terran Games
Designers:
Chester Hendrix
Artists:
Chester Hendrix
Mechanics:
Hexagon Grid
Beschreibung
I designed BOB to be the last word on low to medium complexity Bulge games. I enjoy playing Bulge games but I never found one that satisfied me. So I decided to make my own.
BASTOGNE OR BUST is a single-map, regimental treatment of the Battle of the Bulge. This is a PLAYER'S game! Designed on purpose to be more of a warGAME than a simulation. It addresses a number of pet peeves of mine in regard to Bulge games I'd played over the years. Some of these issues include:
OFF BOARD MOVEMENT CHART [what happens to all those pieces that 'exit the map?']
STACKING POINTS [one of the greatest mechanics of all time - why don't designers use it more often?]
COMMAND & CONTROL [divisional bonuses for unit cohesiveness]
SUPPLY DIFFERENCES [different effects on ALLIES vs GERMANS]
INITIATIVE [essentially, the 5-1 column on the CRT is gone]
NO OVERRUN [squads held crossroads against regiments]
NO WEATHER RULES [weather is reflected in air support]
VON DER HYDTE [ALWAYS gets on the board]
STREAMLINED PLAY [I don't need water allocation points]
Referred to affectionately by wargamers as BOB, I like to refer to it as The World's Finest Bulge Game. All of the artwork was done by myself - including the counters which were hand drawn!
22" x 34" map [printed on four 11" x 17" cardstock sheets]
600 counters [printed on 2 sheets of 8.5" x 11" label paper]
2 OOB/OOA set-up sheets
1 OFF-BOARD MOVEMENT CHART
2 Player Aid Cards
1 example sheet
This is the original TERRAN GAMES dtp publication of BOB showcased at ORIGINS '94 in San Jose, not the TERRAN GAMES, INC. version published a year later with all new [gorgeous] graphics by Mark Simonitch.
I designed BOB to be the last word on low to medium complexity Bulge games. I enjoy playing Bulge games but I never found one that satisfied me. So I decided to make my own.
BASTOGNE OR BUST is a single-map, regimental treatment of the Battle of the Bulge. This is a PLAYER'S game! Designed on purpose to be more of a warGAME than a simulation. It addresses a number of pet peeves of mine in regard to Bulge games I'd played over the years. Some of these issues include:
OFF BOARD MOVEMENT CHART [what happens to all those pieces that 'exit the map?']
STACKING POINTS [one of the greatest mechanics of all time - why don't designers use it more often?]
COMMAND & CONTROL [divisional bonuses for unit cohesiveness]
SUPPLY DIFFERENCES [different effects on ALLIES vs GERMANS]
INITIATIVE [essentially, the 5-1 column on the CRT is gone]
NO OVERRUN [squads held crossroads against regiments]
NO WEATHER RULES [weather is reflected in air support]
VON DER HYDTE [ALWAYS gets on the board]
STREAMLINED PLAY [I don't need water allocation points]
Referred to affectionately by wargamers as BOB, I like to refer to it as The World's Finest Bulge Game. All of the artwork was done by myself - including the counters which were hand drawn!
22" x 34" map [printed on four 11" x 17" cardstock sheets]
600 counters [printed on 2 sheets of 8.5" x 11" label paper]
2 OOB/OOA set-up sheets
1 OFF-BOARD MOVEMENT CHART
2 Player Aid Cards
1 example sheet
This is the original TERRAN GAMES dtp publication of BOB showcased at ORIGINS '94 in San Jose, not the TERRAN GAMES, INC. version published a year later with all new [gorgeous] graphics by Mark Simonitch.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-24 18:54:00.046