The Tom Peters Business School in a Box (1995)

Spelafbeelding 419cd83f9663fde7019664ad87281161_thb.jpg 🔎
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 5 - 8
Uitgever: Knopf
Ontwerpers: Debbie Notkin, Eric Goldberg, Richard F. Dutcher
Kunstenaars: Onbekend
Mechanismen: Cooperative Game, Role Playing, Simulation

This is a simulationist role-playing exercise similar to those used in classrooms.

The players in a scenario take on corporate roles (e.g., CFO, division VP) and are given random personal agendas. After briefing material is read the scenario begins with a timed discussion of the decisions required and what order to make them in. The time then allowed for each decision is determined by drawing a time card. Random events are rolled for before each discussion.

After all decisions are recorded someone goes through something like a paragraph-based game using the decisions, random events, and luck points (which were accumulated earlier). This eventually leads to a result paragraph which tells the participants how they did. A similar but simpler process is used to resolve how each player did on their personal agenda.

Two scenarios are provided:


Executives at Ford in 1968 planning a new small car model.



Executives at an imaginary technology company in 1992 planning a new CD-ROM drive.




We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats. Marktplaats
Het spel werd ook onder deze namen uitgebracht: The Tom Peters Business School in a Box

Gerelateerde Spellen

ag.gameitem.lastUpdated: 2025-05-20 05:03:27.19