Only Fools Rush In (2025)
Tempo di Gioco: 30
Età Min.: 8
Giocatori: 1 - 4
Editore: Blue Fox Games
Designer: Josh McBride
Artisti: Sconosciuto
Meccaniche: Relative Movement, Push Your Luck, Move Through Deck, Solo / Solitaire Game, Moving Multiple Units
Età Min.: 8
Giocatori: 1 - 4
Editore: Blue Fox Games
Designer: Josh McBride
Artisti: Sconosciuto
Meccaniche: Relative Movement, Push Your Luck, Move Through Deck, Solo / Solitaire Game, Moving Multiple Units
Mostra Descrizione Mostra Commenti Andamento Prezzi
How close can you get to the dragon without getting eaten?
Send your three heroes on a dangerous mission to gain renown and hopefully steal a couple gems from the dragon. But be careful… get too close and you may not return at all…
On your turn:
Flip a card to reveal movements and place it beside the top card on the colors deck. You may change orientation to best suit your goal. Strategically, move the heroes in any order you wish. When moving, skip completely over occupied spaces. Once any player has entered the cave, there will be one more turn to see if they can keep their spot in the cave. If they are still in the cave at the end of the turn, the game ends and everyone scores points based on how close they are to the cave.
Solo play introduces a brain bending puzzle to the mix as you must control 4 heroes of different colors, but end up as close to the dragon as you can in a certain order.
A bidding variation allows you to predict what hero will win and gain points while it gradually becomes more and more obvious who will win. If they don’t get eaten, that is.
-description from designer
Send your three heroes on a dangerous mission to gain renown and hopefully steal a couple gems from the dragon. But be careful… get too close and you may not return at all…
On your turn:
Flip a card to reveal movements and place it beside the top card on the colors deck. You may change orientation to best suit your goal. Strategically, move the heroes in any order you wish. When moving, skip completely over occupied spaces. Once any player has entered the cave, there will be one more turn to see if they can keep their spot in the cave. If they are still in the cave at the end of the turn, the game ends and everyone scores points based on how close they are to the cave.
Solo play introduces a brain bending puzzle to the mix as you must control 4 heroes of different colors, but end up as close to the dragon as you can in a certain order.
A bidding variation allows you to predict what hero will win and gain points while it gradually becomes more and more obvious who will win. If they don’t get eaten, that is.
-description from designer
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Only Fools Rush In
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ag.gameitem.lastUpdated: 2025-04-23 21:35:23.508