W.I.T.C.H.: Návrat Nerissy (2010)

ag.gameitem.AGID:
Playtime: 60
Min. Age: 7
Number of Players:
2 - 5
ag.gameitem.publisher:
Trefl
Designers:
Unknown
Artists:
Unknown
Mechanics:
Matching,
Cooperative Game,
Pattern Building
Beschreibung
The fate of the Earth once again depends on five girls. Help them fight the difficulties. Remember that WITCH are only truly powerful when they act together. Therefore, you must combine the corresponding elements to win the battle against the cruel Nerissa.
You begin the game with a six-sided JOKER card and 4 adventure cards. Shuffle the six-sided card deck and put them facedown. Place the two starting six-sided cards in any way so that they touch on one side(that they match).
You will draw a six-sided card and try to put it down to the starting cards so they touch on two sides minimum(that they match) and you have a matching adventure card too otherwise other players can steal your card.
The game ends when all the adventure cards are fulfilled or when all the six-sided cards are already on the table and no more can be added from the hand. At this moment, the players add up the points obtained for the completed adventure (however, they must remember the minus points for completing with the help of the joker) and bonus points for multiple combinations of cards, which they must write sideways on a piece of paper. For each remaining adventure card in the hand, the players deduct two points, and for the remaining unlaid six-sided cards, even a full five points. The one who scored the most points in total becomes the winner.
The fate of the Earth once again depends on five girls. Help them fight the difficulties. Remember that WITCH are only truly powerful when they act together. Therefore, you must combine the corresponding elements to win the battle against the cruel Nerissa.
You begin the game with a six-sided JOKER card and 4 adventure cards. Shuffle the six-sided card deck and put them facedown. Place the two starting six-sided cards in any way so that they touch on one side(that they match).
You will draw a six-sided card and try to put it down to the starting cards so they touch on two sides minimum(that they match) and you have a matching adventure card too otherwise other players can steal your card.
The game ends when all the adventure cards are fulfilled or when all the six-sided cards are already on the table and no more can be added from the hand. At this moment, the players add up the points obtained for the completed adventure (however, they must remember the minus points for completing with the help of the joker) and bonus points for multiple combinations of cards, which they must write sideways on a piece of paper. For each remaining adventure card in the hand, the players deduct two points, and for the remaining unlaid six-sided cards, even a full five points. The one who scored the most points in total becomes the winner.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-03 21:59:15.828