Hammer and Sickle: Hunger and Utopia in the Russian Civil War, 1918-1921 (0)

ag.gameitem.AGID:
Spielzeit: 180
Mindestalter: 0
Spieleranzahl:
1 - 4
ag.gameitem.publisher:
GMT Games
Spiel-Designer:
Alex Knight
Künstler:
Unbekannt
Mechaniken:
Variable Player Powers,
Area Movement,
Negotiation,
Simulation
Beschreibung
Hammer and Sickle is a fast-paced, four-player asymmetric game covering one of the most desperate and world-shaping conflicts of the 20th century, in which four competing ideologies battled for supremacy over the former Russian Empire. Each season, players will alternate using Action and Commander cards to rally their forces, spread or clamp down on Agitation and Nationalism, and launch offensives into enemy territory. An event card played by each player at the start of the season will determine initiative order and have a unique effect on the game, while at the end of each season players must gather Food from the countryside (Sickles) to feed their factories (Hammers) and generate Firepower, or else risk rising Agitation and eventual Anarchist uprisings! After six seasons the player who has completed the most objectives and whose alliance is most successful will be victorious, determining the fate of Russia.
Components:
One 22” x 25 ½” Mounted Game Board
153 Regular-sized Playing Cards
160 Wooden Pieces
One and a half Full-color Countersheets
Four Player Screens
Two Custom 6-sided Dice (for non-player system)
One Non-player Faction Foldout
One Rulebook
One Non-player Rulebook
One Playbook
One 3” Box
—description from the publisher
Hammer and Sickle is a fast-paced, four-player asymmetric game covering one of the most desperate and world-shaping conflicts of the 20th century, in which four competing ideologies battled for supremacy over the former Russian Empire. Each season, players will alternate using Action and Commander cards to rally their forces, spread or clamp down on Agitation and Nationalism, and launch offensives into enemy territory. An event card played by each player at the start of the season will determine initiative order and have a unique effect on the game, while at the end of each season players must gather Food from the countryside (Sickles) to feed their factories (Hammers) and generate Firepower, or else risk rising Agitation and eventual Anarchist uprisings! After six seasons the player who has completed the most objectives and whose alliance is most successful will be victorious, determining the fate of Russia.
Components:
One 22” x 25 ½” Mounted Game Board
153 Regular-sized Playing Cards
160 Wooden Pieces
One and a half Full-color Countersheets
Four Player Screens
Two Custom 6-sided Dice (for non-player system)
One Non-player Faction Foldout
One Rulebook
One Non-player Rulebook
One Playbook
One 3” Box
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-23 21:34:22.06