Taking Tiger Mountain by Oblique Strategy (2024)

Bild zu $item.gameThumb0Url

ag.gameitem.AGID:
Playtime: 120
Min. Age: 12
Number of Players: 3 - 7
ag.gameitem.publisher: Lock Horns Games
Designers: Daniel Bullock
Artists: Unknown
Mechanics: Negotiation, Multi-Use Cards
Beschreibung
Taking Tiger Mountain by Oblique Strategy is a cooperative game where players will navigate a modular maze of puzzles inspired by The Codex Seraphinianus by Luigi Serafini. There are no printed rules. "Conduct" is informed by a curated set of prompts taken from Brian Eno and Peter Schmidt’s Oblique Strategy cards. For instance, a card may read “What are the sections sections of? Imagine a caterpillar moving.”

A sheet labeled “companion” is included, which outlines setup and potential game ending conditions. A book about a nonexistent language inspires a game without rules. What could be more Eno than a metaphor about collaboration and what we overcome to create art?

—description from the designer

Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 01:39:30.001