信玄上洛 (Shingen Joraku) (1986)

ag.gameitem.AGID:
Playtime: 120
Min. Age: 14
Number of Players:
1 - 2
ag.gameitem.publisher:
Game Journal,
Tsukuda Hobby
Designers:
Makoto Fukuda
Artists:
Shin Ueda
Mechanics:
Hexagon Grid,
Simulation,
Movement Points,
Dice Rolling,
Grid Movement
Beschreibung
Shingen Joraku (Shingen's march to Kyoto) covers Takeda Shingen's campaign against the Oda-Tokugawa alliance.
Historically, Takeda Shingen defeats Ieyasu Tokugawa at the battle of Mikatagahara (January 25, 1573), and his army advances from Totomi to Mikawa province.
However, Shingen Takeda died of sickness after capturing the Noda castle two months later, and the Takeda army withdrew. The game assumes that Shingen did not die.
One player controls the Takeda clan and his western coalition. The other player leads the Oda-Tokugawa Alliance.
There are up to four action segment in each game turn. The number of segment is decided by commander's activation ability. In the action segment, the following action can be selected: movement, field combat, siege, moral recovery, reorganization and replacement.
The winner is the player who receives the most victory points. The victory points are awarded by holding castles, destroying enemy units and by some special conditions.
SCALE:
each map hex is roughly 6 km. Each game turn represents one week of real time, each combat units about 500-1000 soldiers.
NB: 信玄 means "Shingen"
上洛 means "up, to the Kyoto capital".This is the first "Sengoku Gunyuden" series game.
Republished in Game Journal #52.
Shingen Joraku (Shingen's march to Kyoto) covers Takeda Shingen's campaign against the Oda-Tokugawa alliance.
Historically, Takeda Shingen defeats Ieyasu Tokugawa at the battle of Mikatagahara (January 25, 1573), and his army advances from Totomi to Mikawa province.
However, Shingen Takeda died of sickness after capturing the Noda castle two months later, and the Takeda army withdrew. The game assumes that Shingen did not die.
One player controls the Takeda clan and his western coalition. The other player leads the Oda-Tokugawa Alliance.
There are up to four action segment in each game turn. The number of segment is decided by commander's activation ability. In the action segment, the following action can be selected: movement, field combat, siege, moral recovery, reorganization and replacement.
The winner is the player who receives the most victory points. The victory points are awarded by holding castles, destroying enemy units and by some special conditions.
SCALE:
each map hex is roughly 6 km. Each game turn represents one week of real time, each combat units about 500-1000 soldiers.
NB: 信玄 means "Shingen"
上洛 means "up, to the Kyoto capital".This is the first "Sengoku Gunyuden" series game.
Republished in Game Journal #52.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-24 18:36:59.855