Dr. Sue (2010)

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ag.gameitem.AGID:
Playtime: 15
Min. Age: 0
Number of Players: 2
ag.gameitem.publisher: Logy Games
Designers: Mitsuo Yamamoto
Artists: Mitsuo Yamamoto
Mechanics: Unknown
Beschreibung
It is a number-matching puzzle game.
It is a little difficult to add up the numbers. Spatial awareness is also required.

The object of the game is to place 12 number tiles on the board in such a way that the numbers do not overlap.
The sum of the numbers on each of the 12 tiles is different.
Odd and even numbers are equal, 6 tiles each. (White is odd, pink is even).
The total number of odd and even tiles is equal to 120.

The players decide who goes first and who goes last by dice roll or rock-paper-scissors.
Next, the players roll a die to determine the game field (if the die is odd, the field is odd).
(An odd number means an odd field, and an even number means an even field. (An even number of even numbers means an even field, which later determines whether the player wins or loses the game.)

The 12 tiles are lined up so that their numbers are visible.

The players play one move at a time, taking turns to play first and second.
Players choose one tile at their discretion and place it on the board.
Up to the fourth tile is placed in any available space on the board.
Tiles must be placed in such a way that the same number of tiles do not overlap each other vertically, horizontally, and vertically.
(Tiles can be rotated 360 degrees).

After the fifth tile, a tile is removed from the board and a new tile is placed in the place where it was removed.
The removed tile becomes the player's winning tile.
The game is over when all 12 tiles have been placed.

The player loses the game if he/she cannot find a legal move and cannot place a tile during the game.
The winner is the player who has 4 winning tiles lined up on the board at the end of the game, with no overlapping numbers vertically or horizontally.
If neither of the four tiles can be placed on the board, or if neither of the four tiles can be placed on the board, the winner is the player with the highest total number of tiles won.
If the total is the same, the player with the most tiles on the board (odd or even) from the dice roll before the start of the game wins.
If the total and the number of tiles on the field are the same, the player with the least number of tiles on the field wins.
2014.1.18 The order of victory conditions has been partially changed.


数字合わせのパズル系ゲームです。
ちょっと算数足し算がやっかいです。空間認識力もひつようです。

12枚の数字タイルを縦横の数字が重ならないようにボードに配置するゲームです。
12枚のタイルの数字の合計は全て違います。
奇数と偶数は6枚づつ同数です。(白が奇数、ピンクが偶数)
奇数タイルと偶数タイルの数字の総合計は120で同数です。

ダイスまたはジャンケンなどで先手後手を決めます。
次にダイスを振りゲームの場を決めます。
(奇数がでれば場は奇数、偶数がでれば場は偶数となります。後に勝敗の判定に影響します)

12枚のタイルを数字が見えるように並べます。

先手後手順番に1手づつプレーします。
プレーヤーは任意にタイルを1枚選び、ボード上に配置します。
4枚目まではボード上の空いているスペースに配置します。
この時、タイルの数字が同じ数字が縦横重ならないように配置しなくてはなりません。
(タイルは360度回転させて配置できます)

5枚目以降はボード上のタイルを1枚取り除き、新しいタイルを取り除いた場所に配置します。
取り除いたタイルがプレーヤーの獲得タイルとなります。
12枚のタイルを全て配置した時点でゲームオーバーとなります。

勝敗は途中で合法手が見つけられずタイルが置けなければ負けとなります。
ゲーム終了後に4枚の獲得タイルを、縦横に数字が重ならずにボード上に並べられた方が勝ちです。
どちらも並べられる、または並べられない場合は獲得したタイル数字の合計が多い方が勝ちです。
合計も同じ場合はスタート前に振ったサイコロの場(奇数か偶数)のタイルを多く持っている方がかちとなります。
合計も場のタイル枚数も同じ場合は後手の勝ちです。
2014.1.18 勝利条件順番を一部変更

—description from the publisher

Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 03:34:00.034