Retratos en Juego (2024)

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ag.gameitem.AGID:
Playtime: 40
Min. Age: 12
Number of Players: 1 - 8
ag.gameitem.publisher: Tinkuy
Designers: Unknown
Artists: Pablo Bernasconi
Mechanics: Storytelling, Pattern Recognition
Beschreibung
Develop the imagination using various techniques of surrealism, developed at the beginning of the 20th century.

Retratos en Juego offers 5 gameplay modes:

Automatic Sequence

Deal five cards to each player and leave one face up in the center of the table. Participants must find a link between the letter on display and the portraits they received. Whoever discovers it first will place their card on the table and say it out loud. If the connection is accepted by the group, the game continues and the new search will have to occur with the last supported character. The first person to run out of cards will win. The sequence can be given by aspects linked to the characters (profession, nationality, affiliations) or by the elements that are part of the construction of each portrait. Associations linked to gender do not add up in this type of game.

Surreal Interview

The player on duty takes out a portrait and places it on the table for everyone to see. He must think of a question for said character and write it on a piece of paper, without the rest seeing it. Then he will fold the paper covering the writing and pass it, along with the letter, to the player on the right. Whoever receives the portrait will write the answer, as if they were completely certain about the question, taking the voice of the “interviewed” character. Then they will fold the paper again and pass it to the next player, who must now write a new question, always inspired by that portrait. The game will continue alternating the writing of questions and answers, as many rounds as the group wishes. At the end, whoever asked the first question will unfold the sheet and read the text created with everyone's contribution.

Poetic Metaphors

Place a portrait in view of the entire group. Each player must write a short poetic text or metaphor. They will be able to choose an element present in the portrait and cross it with an adjective or describe the character (without naming it) using what the construction of that portrait generates for them. For example, regarding Fontanarrosa, we could say: “His arguments were very sharp.” Everyone will write their metaphor on a piece of paper, fold the sheet so that the rest cannot see it, and leave it on the table. One of the participants will read the poetic texts aloud. Then, each player will vote for the one they consider most creative or original, taking into account that they will not be able to choose their own text. They will add one point for each vote obtained. In this game creativity wins!

Who am I?

A card is distributed to each participant. Without looking at it, they will place it on her forehead, leaving it visible to the rest of the group. Taking turns, each person will try to guess which portrait they got by asking questions about certain traits or qualities that she might have. The rest of the group will only be able to answer “yes” or “no” to the questions asked. If the answer is yes, you can continue asking until you receive a negative. In this case, it will be the turn of the player on the right to ask. The dynamic will be repeated until someone guesses the character.

Allegation

Based on a portrait obtained at random, one participant challenges another to substantiate or explain the presence of any of the elements with which the portrait is constructed. For example, someone proposes Edgar Allan Poe's “black cat” and both players have to explain what it means, arguing why it is there. The rest of the team will choose the argument that seemed most convincing to them. Players who spoke will receive one point for each vote obtained.

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ag.gameitem.lastUpdated: 2025-04-25 09:34:45.636