Kircholm 1605 (2014)
Tiempo de Juego: 240
Edad Mínima: 12
Jugadores: 2
Editor: Vae Victis
Diseñadores: Florent Coupeau
Artistas: Woijcieck Kossak, Pascal Da Silva, Christophe Camilotte
Mecánicas: Dice Rolling, Simulation, Hexagon Grid
Edad Mínima: 12
Jugadores: 2
Editor: Vae Victis
Diseñadores: Florent Coupeau
Artistas: Woijcieck Kossak, Pascal Da Silva, Christophe Camilotte
Mecánicas: Dice Rolling, Simulation, Hexagon Grid
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Kircholm 1605 is a follow-up scenario of Nieuport 1600 (Vae Victis 105). The rules are derived from Musket & Pike (GMT Games). It includes a rules booklet of 6 pages, 108 counters, one A3 map.
The Battle of Kircholm is an episode of the the Polish-Swedish War of 1600-1611, which took place 27 September 1605 near the town of Kircholm (now Salaspils in Latvia, near Riga), between the Swedish army commanded by Karl IX and the Polish-Lithuanian army commanded by Jan Karol Chodkiewicz, Field Hetman of Lithuania. Although outnumbered, The battle was decided in 20 minutes by the devastating charge of Polish-Lithuanian cavalry, the Winged Hussars. The battle ended in the decisive victory of Polish-Lithuanian forces, and is remembered as one of the greatest triumphs of Commonwealth cavalry.
The Battle of Kircholm is an episode of the the Polish-Swedish War of 1600-1611, which took place 27 September 1605 near the town of Kircholm (now Salaspils in Latvia, near Riga), between the Swedish army commanded by Karl IX and the Polish-Lithuanian army commanded by Jan Karol Chodkiewicz, Field Hetman of Lithuania. Although outnumbered, The battle was decided in 20 minutes by the devastating charge of Polish-Lithuanian cavalry, the Winged Hussars. The battle ended in the decisive victory of Polish-Lithuanian forces, and is remembered as one of the greatest triumphs of Commonwealth cavalry.
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Kircholm 1605
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ag.gameitem.lastUpdated: 2025-04-27 11:36:32.028