Yvio: Galileo Denkfitness (2009)

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ag.gameitem.AGID:
Spielzeit: 30
Mindestalter: 16
Spieleranzahl: 1 - 8
ag.gameitem.publisher: Public Solution GmbH
Spiel-Designer: Lukas Zach, Michael Palm
Künstler: Unbekannt
Mechaniken: Pattern Building
Beschreibung
From the German publisher website:
Bei GALILEO DENKFITNESS gewinnt jeder! Denn die zum Teil recht anspruchsvollen Aufgaben halten das Gehirn fit und fordern Allgemeinwissen, Kombinationsvermögen und Auffassungsgabe heraus. Das Spiel bietet viel Knobelspaß und zeigt, wie jung unser Gehirn wirklich ist. Offenbart die Geheimnisse der Thinx und stellt ihre Beziehung zueinander in die richtige Reihenfolge!
- spielbar in drei verschiedenen Leveln
- immer neue Aufgaben fordern Suchtgefahr heraus
- Speicherung der Spielstände für verschiedene Personen
- als Einzel – und Gesellschaftsspiel spielbar

translated by Google Translate:
In GALILEO DENKFITNESS everyone wins! For some very challenging tasks the brain stays fit and challenges common knowledge, combined power and perception. The game offers plenty of puzzle fun and shows how young our brain really is. Reveals the secrets of Thinx and represents their relationship in the right order!
- playable in three different levels
- new tasks challenge Addiction
- Storing the scores for different people
- as an individual - and society playable game

Additional description:
"Denkfitness" is a thinking and logic game. The four basic pieces (from the main box) and the additional four pieces of the "Denkfitness" pack will be dressed in futuristic deco buildings. The goal of the game is to solve the puzzles by proper arrangement of the pieces on the eight fields of the board. The difficulty level rises from round to round.
In "Denkfitness" there are 3 different types of challenges:
- "Pair-search": Each 2 pieces fit together. Each must be positioned simultaneously on the board. The pairs are determined by the sound output of the Yvio. For example, a combination of "animal" / "loud noise". The stone with the sound output "elephant" should, therefore, a "Törööh" are assigned to stone - this is done through a trial and error "principle.
- "Order": In these challenges, the 8 stones are placed in an order (eg, single words to put together a lyrics or things will be sorted by size. Each stone solves it again exactly one sound).
- "Subset" Here, certain stones are sorted out following the instructions of the Yvio on the board.

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ag.gameitem.lastUpdated: 2025-04-22 18:05:39.96