源平奥州六大合戦 (Six battles of the Genpei war) (2022)
ag.gameitem.AGID:
Spielzeit: 120
Mindestalter: 0
Spieleranzahl:
2
ag.gameitem.publisher:
Game Journal
Spiel-Designer:
Jun Tajima
Künstler:
Unbekannt
Mechaniken:
Grid Movement,
Hexagon Grid
Beschreibung
義経戦記:源平奥州六大合戦 (Yoshitsune Senki: The Six Great Battles of Genpei Oshu) covers battles during the Genpei war in Japan (1180–1185).
The game system is chit-driven and gives a fluid game.
The combat system is simple: roll a six-sided die, add the dice to the commander's combat value. The highest total wins; if the total difference is 4 or more, the enemy unit is eliminated.
In addition, special rules are included for each battle.
In the Ichinotani Battle, an ambush unit under Yoshitsune's command is used.
In Dannoura, when the 'tidal current' chit is drawn, any Heike unit can act in the first half of the game, and any Genji unit can act in the second half. This is to show the change in momentum.
In Yashima, a 'target' chit determines if any Heike unit can act.
In Mizushima, a weather chit is drawn each turn and if the 'eclipse' chit appears, the Kiso army unit is disrupted.
Number of counters: 252 pieces
Maps: 6 small maps
Scenarios: 6 (Ichinotani, Dannoura, Yashima, Uji/Seda, Mizushima, Azugashiyama)
Game scale: Depends on the scenario
Difficulty (5 levels, 5 being the highest): 1
(translated and adapted from publisher's Japanese description)
義経戦記:源平奥州六大合戦 (Yoshitsune Senki: The Six Great Battles of Genpei Oshu) covers battles during the Genpei war in Japan (1180–1185).
The game system is chit-driven and gives a fluid game.
The combat system is simple: roll a six-sided die, add the dice to the commander's combat value. The highest total wins; if the total difference is 4 or more, the enemy unit is eliminated.
In addition, special rules are included for each battle.
In the Ichinotani Battle, an ambush unit under Yoshitsune's command is used.
In Dannoura, when the 'tidal current' chit is drawn, any Heike unit can act in the first half of the game, and any Genji unit can act in the second half. This is to show the change in momentum.
In Yashima, a 'target' chit determines if any Heike unit can act.
In Mizushima, a weather chit is drawn each turn and if the 'eclipse' chit appears, the Kiso army unit is disrupted.
Number of counters: 252 pieces
Maps: 6 small maps
Scenarios: 6 (Ichinotani, Dannoura, Yashima, Uji/Seda, Mizushima, Azugashiyama)
Game scale: Depends on the scenario
Difficulty (5 levels, 5 being the highest): 1
(translated and adapted from publisher's Japanese description)
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ag.gameitem.lastUpdated: 2025-04-28 09:03:29.977