Barbapapas kurragömma (1978)

Min. Age: 5
Number of Players: 2 - 9
Publisher: Alga, K. Hjelm Förlag AB, Oy Fenno-Alga Ab
Designers: (Uncredited)
Artists: Annette Tison
Mechanics: Memory, Roll / Spin and Move
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Everyone starts at Barbapapas house in the center of the board and gets a card with an animal on it.
The object of the game is to find the Barbapapa figure that has been transformed into the animal on your card, and then return to the house in the center of the board. The nine different Barbapapa figures are placed on the board with the card faces down.
Movement consists of rolling a die and moving. There are spaces on the board that will cause the playing piece to be moved to another space when it is landed upon.
The game is aimed at children, from about 5 years of age. It is very simple, but an easy to learn entry game.
The object of the game is to find the Barbapapa figure that has been transformed into the animal on your card, and then return to the house in the center of the board. The nine different Barbapapa figures are placed on the board with the card faces down.
Movement consists of rolling a die and moving. There are spaces on the board that will cause the playing piece to be moved to another space when it is landed upon.
The game is aimed at children, from about 5 years of age. It is very simple, but an easy to learn entry game.
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ag.gameitem.lastUpdated: 2025-04-25 23:31:08.224