Broadside & Cutlass (2000)

ag.gameitem.AGID:
Playtime: 0
Min. Age: 0
Number of Players:
2 - 0
ag.gameitem.publisher:
(Web published)
Designers:
Mike Kirby
Artists:
Unknown
Mechanics:
Dice Rolling,
Square Grid
Beschreibung
In any Campaign conducted in the Age of Reason, there will come a time when the effect of naval actions becomes important to the outcome of a carefully planned strategy.
Most wargamers would prefer to use a set of rules that would give them the flavour of naval combat without getting bogged down in the intricacies and minutiae of combat in the Age of Sail. A further advantage would be that the rules would have similar mechanisms to the land warfare rules used by the protagonists. The author's personal preference for 'Volley & Bayonet' prompted him to write these rules.
Scales and Assumptions:
These rules are designed to be played on a table top onto which has been super-imposed a grid of approximately 3.25 inches (83mm) square. This grid is used for movement and the calculation of firing ranges as well as being perfect for indicating wind direction and points of turn. For the purpose of these rules the distance across the diagonals of the grid square are counted as being the same as the distance across the flat sides.
Each grid square represents about 500 yards.
Each move represents about 30 minutes.
—user summary
In any Campaign conducted in the Age of Reason, there will come a time when the effect of naval actions becomes important to the outcome of a carefully planned strategy.
Most wargamers would prefer to use a set of rules that would give them the flavour of naval combat without getting bogged down in the intricacies and minutiae of combat in the Age of Sail. A further advantage would be that the rules would have similar mechanisms to the land warfare rules used by the protagonists. The author's personal preference for 'Volley & Bayonet' prompted him to write these rules.
Scales and Assumptions:
These rules are designed to be played on a table top onto which has been super-imposed a grid of approximately 3.25 inches (83mm) square. This grid is used for movement and the calculation of firing ranges as well as being perfect for indicating wind direction and points of turn. For the purpose of these rules the distance across the diagonals of the grid square are counted as being the same as the distance across the flat sides.
Each grid square represents about 500 yards.
Each move represents about 30 minutes.
—user summary
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-03 16:51:19.286