Allegrando (1884)
Temps de jeu: 15
Age min.: 8
Joueurs: 2 - 6
Editeur: Theodore Presser Company
Concepteurs: William Leonard Hofer
Artistes: Inconnu
Mécaniques: Set Collection, Hand Management
Age min.: 8
Joueurs: 2 - 6
Editeur: Theodore Presser Company
Concepteurs: William Leonard Hofer
Artistes: Inconnu
Mécaniques: Set Collection, Hand Management
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A set of flash cards containing music theory elements ( notes in different clefs, key signatures, notes of different values , etc. etc.) published in the late 19th century whose instructions contain 10 different games of different types.
Four of the more distinctive games in the instructions are :
-- A simple drawing/drafting game where a player keeps drawing cards from the stock until they match the time value ( eighth rest, 16th rest, half note, etc.) of an initial top card. After an initial go-round players match the initial value with a card from their hand if possible, if not they resume the drawing process. First player out of cards wins.
-- A variant of this game where after all the cards are drawn, players form " melds' of a whole note's value ( 4 beats) and these are ( two variants) then scored Rummy-style or game is played until someone has eight melds.
--A forerunner of climbing-to-X-number sorts of games ( O No 99, Zeus on the Loose, et al.) where players play cards of rests and notes to get up to a whole note's value of 4 beats.
--A children's game with a pre-Knizia type of interesting scoring.. all cards are given out to all players-- them the players with the most of each value get to score the amount they have. ( E.G. Person with 5 16th-note/rest values has more than everyone else, therefore they get 25 points, each of the cards counting for as many points as cards held.)
Four of the more distinctive games in the instructions are :
-- A simple drawing/drafting game where a player keeps drawing cards from the stock until they match the time value ( eighth rest, 16th rest, half note, etc.) of an initial top card. After an initial go-round players match the initial value with a card from their hand if possible, if not they resume the drawing process. First player out of cards wins.
-- A variant of this game where after all the cards are drawn, players form " melds' of a whole note's value ( 4 beats) and these are ( two variants) then scored Rummy-style or game is played until someone has eight melds.
--A forerunner of climbing-to-X-number sorts of games ( O No 99, Zeus on the Loose, et al.) where players play cards of rests and notes to get up to a whole note's value of 4 beats.
--A children's game with a pre-Knizia type of interesting scoring.. all cards are given out to all players-- them the players with the most of each value get to score the amount they have. ( E.G. Person with 5 16th-note/rest values has more than everyone else, therefore they get 25 points, each of the cards counting for as many points as cards held.)
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Allegrando
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ag.gameitem.lastUpdated: 2025-04-23 11:44:01.915