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The Ipcress File (1966)

Playtime: 0
Min. Age: 0
Number of Players:
0
Publisher:
Milton Bradley
Designers:
(Uncredited)
Artists:
Unknown
Mechanics:
Unknown
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“The IPCRESS File,” a board game issued in 1966 by Milton Bradley. Game No. 4643.
A espionage game modeled after the popular 1965 British espionage film
starring Michael Caine as “Harry Palmer,” and Len Deighton’s 1962 novel, “The IPCRESS File.”
Other actors and scenes are shown in a small collage.
The gameboard has a simple track and four well-drawn illustration scenes.
The movie was aimed at an adult audience, perhaps reaching some teenagers.
The game is marked as 'from 10 to adult'.
The game is incredibly simple and lacking in sustained interest.
It is a chasing game.
Up to four players move around a board representative of scenes from the film.
Players are given spy assignments, but one player secretly becomes a double agent.
Those playing are required to solve their assignments so that they can identify the double agent.
Any player who knows who the double agent is is then 'licensed to kill' the double agent and thereby win the game.
The game is a little dull; but as a marketing tie-in and ephemeral item, it has interest.
content:
1 board
12 Classified cards
12 Confidential cards
four agent pawns consisting of a cardboard panel and plastic base
two red-and-gold dice
A espionage game modeled after the popular 1965 British espionage film
starring Michael Caine as “Harry Palmer,” and Len Deighton’s 1962 novel, “The IPCRESS File.”
Other actors and scenes are shown in a small collage.
The gameboard has a simple track and four well-drawn illustration scenes.
The movie was aimed at an adult audience, perhaps reaching some teenagers.
The game is marked as 'from 10 to adult'.
The game is incredibly simple and lacking in sustained interest.
It is a chasing game.
Up to four players move around a board representative of scenes from the film.
Players are given spy assignments, but one player secretly becomes a double agent.
Those playing are required to solve their assignments so that they can identify the double agent.
Any player who knows who the double agent is is then 'licensed to kill' the double agent and thereby win the game.
The game is a little dull; but as a marketing tie-in and ephemeral item, it has interest.
content:
1 board
12 Classified cards
12 Confidential cards
four agent pawns consisting of a cardboard panel and plastic base
two red-and-gold dice
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-25 00:22:15.831