Yield! (2001)

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ag.gameitem.AGID:
Spielzeit: 30
Mindestalter: 12
Spieleranzahl: 2 - 3
ag.gameitem.publisher: (Web published), Invisible City Productions
Spiel-Designer: Jeremy Bushnell
Künstler: Unbekannt
Mechaniken: Roll / Spin and Move, Tile Placement, Modular Board
Beschreibung
Your patrol vehicle materializes in Sector 701 of UrbanCube Nine, assigned to monitor for possible intrusion. If another vehicle appears in Sector 701, your mission is to immediately intercept and destroy it. The instant you deploy your sensors, red lights flash and klaxons howl: An intruder is already present! You grit your teeth and step on the accelerator...

Object: To demolish your opponent's vehicle while keeping yours intact.

You Need:

* A standard-sized chess- or checkerboard
* Two dice
* Two pawns or other markers
* Scrap paper (to keep track of damage)
* A set of 64 Yield! tiles (available for download on the game's website)

The board is made up of tiles that represent road sections. Players take turns laying tiles on the checkerboard until all the tiles have been played.

Gameplay consists of moving your pawn (your vehicle) around the board, attempting to collide with the other players under circumstances which will damage their vehicle and not yours. When you receive ten points of damage, you are out of the game. The last player remaining wins.

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ag.gameitem.lastUpdated: 2025-04-30 19:53:09.834