Hope: Chronicles of Osmae (0)

ag.gameitem.AGID:
Playtime: 120
Min. Age: 14
Number of Players:
2 - 4
ag.gameitem.publisher:
2:35
Designers:
Christophe Janin,
Fabien Suarez
Artists:
Klaus Pillon (II)
Mechanics:
Variable Phase Order,
Area Majority / Influence,
Worker Placement,
Finale Ending,
Action Points,
Narrative Choice / Paragraph,
Events,
Movement Points,
Hand Management,
Map Addition,
Move Through Deck,
Semi-Cooperative Game,
Variable Set-up,
Scenario / Mission / Campaign Game,
Variable Player Powers,
Action Queue,
Line of Sight,
Multiple Maps,
Interrupts,
Deck Construction,
Multi-Use Cards,
Market,
Storytelling,
Command Cards,
Action / Event,
Role Playing,
Legacy Game,
Auction / Bidding,
Betting and Bluffing,
End Game Bonuses
Beschreibung
Hope, Chronicles of Osmae is an immersive and narrative Dungeon Crawler set in a dark fantasy universe.
Leader of one of the 4 ruling Houses, you are fleeing your homeland, facing a terrible threat. The only haven available is Osmae, the island of your Goddess Aya, an unknown land where you will set up camp.
This game offers an alternation of :
Cooperative exploration phases of "Dungeon crawler" type, with miniatures, strategies, fights & quests. Players join forces to overcome the dangers of Osmae and level up their characters.
Competitive camp phases with worker placement mechanics, where players compete and seek to take power while preserving their interests and increasing the influence of their House.
—description from the publisher
Hope, Chronicles of Osmae is an immersive and narrative Dungeon Crawler set in a dark fantasy universe.
Leader of one of the 4 ruling Houses, you are fleeing your homeland, facing a terrible threat. The only haven available is Osmae, the island of your Goddess Aya, an unknown land where you will set up camp.
This game offers an alternation of :
Cooperative exploration phases of "Dungeon crawler" type, with miniatures, strategies, fights & quests. Players join forces to overcome the dangers of Osmae and level up their characters.
Competitive camp phases with worker placement mechanics, where players compete and seek to take power while preserving their interests and increasing the influence of their House.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-24 18:30:37.099