Red Typhoon: The Soviet Winter Counter-Offensive, 1942 (2017)
Speeltijd: 420
Min. Leeftijd: 0
Spelers: 1 - 2
Uitgever: Kokusai-Tsushin Co., Ltd. (国際通信社), Revolution Games (II), Banana Games
Ontwerpers: Shigeru Hirano
Kunstenaars: Joe Youst, Randy Lein, Richard Handewith
Mechanismen: Hexagon Grid, Action Points, Zone of Control, Dice Rolling
Min. Leeftijd: 0
Spelers: 1 - 2
Uitgever: Kokusai-Tsushin Co., Ltd. (国際通信社), Revolution Games (II), Banana Games
Ontwerpers: Shigeru Hirano
Kunstenaars: Joe Youst, Randy Lein, Richard Handewith
Mechanismen: Hexagon Grid, Action Points, Zone of Control, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Description from the publisher:
Red Typhoon is a redesign by Revolution Games of the fourth game of the popular PANZER KORPS series; originally published by Command Magazine Japan. Red Typhoon simulates the early 1942 Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught.
Red Typhoon is a two player game following an IGO-UGO turn sequence with activation points controlling the movement and attack of each of your formations. This means that some units will not move or attack, some will just move or just attack and some will both move and attack. The players choices of how to use his activations is the most important decision in the game. Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted. Players able to take advantage of these two factors will be successful.
The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans.
First published as Panzer Korps 04: Red Typhoon in Command Magazine (Japan) #85 (Mar-Apr 2009)
Red Typhoon is a redesign by Revolution Games of the fourth game of the popular PANZER KORPS series; originally published by Command Magazine Japan. Red Typhoon simulates the early 1942 Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught.
Red Typhoon is a two player game following an IGO-UGO turn sequence with activation points controlling the movement and attack of each of your formations. This means that some units will not move or attack, some will just move or just attack and some will both move and attack. The players choices of how to use his activations is the most important decision in the game. Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted. Players able to take advantage of these two factors will be successful.
The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans.
First published as Panzer Korps 04: Red Typhoon in Command Magazine (Japan) #85 (Mar-Apr 2009)
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Red Typhoon: The Soviet Winter Counter-Offensive, 1942
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ag.gameitem.lastUpdated: 2025-04-27 20:07:31.84