Dark Age: Apocalypse Core Rules (2011)

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ag.gameitem.AGID:
Playtime: 90
Min. Age: 12
Number of Players: 2 - 4
ag.gameitem.publisher: Dark Age Games
Designers: Volker Batz, David Doust, Paul Stagg, Luke Peterschmidt, Cary Parris, James Hawkins, Brian Kourik, Scott Brooks, Steve Buddle, Harry Kruger, Dean E. Woodard, Michael Shinall, Gerald Brom, Greg Kourik, Jason Marko
Artists: Henry Higgenbotham, Jennifer Haley, Edgar Ramos, Gerald Brom, Jon Bosco, Glenn Israel, Gaël Goumon, Georgio Dimitriou, Wayne Rogers, Eric Louchard, Henrik Pettersson, Jason Chan (I), Andrea Confrancesco, Matt Gubser, Kenneth Tan, James Wappel, Stefan Niehues, Werner Klocke, Feng Zhu, Kev White, Natalya Melnik, Kyle Gibson, Marko Djurdjević, Glen Evans, Russell Bohme, Jeff Racel, Donald "DJ" Carr, Yannick Hennebo, Glenn Harris, Matt Verzani, John Cadice, James Van Schaik, Roberto Cirillo, Kenyon Shiver, Todd Arrington, Sascha Buczek, Christian Danckworth, Janice Duke, Jakob Nielsen
Mechanics: Action Points
Beschreibung
Publisher Blurb:

Welcome to Samaria... an abandoned planet, a ruined world, a place where few still remember! The world of Dark Age is a world of contradiction. Plasma rifles meet crossbows, laser torches meet horse-drawn ploughs, and future philosophy meets ancient religion. However, the inhabitants of Dark Age share one, simple trait: the instinct for survival at any cost!

Featuring art from the inimitable Brom and Dark Age's own in-house artists, the Dark Age: Apocalypse Core Rules contains everything you need to play Dark Age, a fully scaleable, skirmish-level wargame using 28-33mm scale miniatures. Within these pages you'll find rules for campaigns and scenarios, as well as information on terrain interaction and weather effects to liven up your game, plus 13 playable Forcelists, complete with fantastic artwork and intriguing storylines.

Re-implements:

Dark Age: Core Rules


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ag.gameitem.lastUpdated: 2025-04-25 06:37:50.231