Power Grid (2004)

ag.gameitem.AGID:
Playtime: 120
Min. Age: 12
Number of Players:
2 - 6
ag.gameitem.publisher:
Matagot,
Laguna,
Lacerta,
Kaissa Chess & Games,
2F-Spiele,
Brain Games,
Gém Klub Kft.,
Rio Grande Games,
Ideal Board Games,
Stratelibri,
Lautapelit.fi,
Arclight Games,
Siam Board Games,
Runadrake,
999 Games,
Albi,
Giochi Uniti,
Hobby World,
Swan Panasia Co., Ltd.,
Edge Entertainment,
Korea Boardgames,
Smart Ltd,
Galápagos Jogos,
Rozum
Designers:
Friedemann Friese
Artists:
Lars-Arne "Maura" Kalusky,
Prapach Lapamnuaysap,
Antonio Dessi,
Harald Lieske,
Domonkos Bence
Mechanics:
Market,
Catch the Leader,
Auction: Turn Order Until Pass,
Network and Route Building,
Auction / Bidding,
Turn Order: Stat-Based,
Variable Set-up,
Income
Beschreibung
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
☛ Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
☛ Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-23 21:33:36.145