Bewilder (1969)

Spelafbeelding 419cd83f965b9bca01965b9c2a420008_thb.jpg 🔎
Speeltijd: 45
Min. Leeftijd: 0
Spelers: 2
Uitgever: Ideal
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Memory, Pattern Building

The board for the game consists of a plastic tray with nine compartments arranged in a 3x3 grid for holding the playing cards.

The cards have either a blue circle or a green circle on them. To start the game, the cards are dealt into the tray, alternating blue and green on each row (i.e. Row 1: B,G,B; Row 2: G,B,G; Row 3: B,G,B).

The first player has to attempt to change the color pattern of the cards to 9 Blue Cards in exactly 9 moves. S/He may pick any card from any compartment and place it into any other compartment. this counts as one move. S/He may not take two cards from the same compartment consecutively OR place two cards into the same compartment consecutively. After s/he completes nine movers his/her turn is over.

For each card s/he has changed to blue, s/he scores one point. If all nine cards are the correct color, an additional nine points are scored.

The next player then attempts to do the same thing with the color opposite of the one used by the preceding player.

The first player to 100 points is the winner.



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Het spel werd ook onder deze namen uitgebracht: Bewilder

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ag.gameitem.lastUpdated: 2025-04-22 06:19:46.922