Crush the Kaiser: Where the Poppies Grow – Fast play wargames rules for the Western Front 1916 to 1918 (2011)

ag.gameitem.AGID:
Playtime: 0
Min. Age: 0
Number of Players:
2 - 6
ag.gameitem.publisher:
CTK Publishing
Designers:
Paul Barnett
Artists:
Unknown
Mechanics:
Dice Rolling,
Simulation
Beschreibung
Where the Poppies Grow covers the Western Front from 1916 to 1918.
Includes rules for using tanks and aircraft, as well as varied artillery barrages and counter-battery fire, gas, mines and stormtroopers.
Fast play battalion and brigade level rules designed by wargamers, for wargamers
Fully researched and historically accurate for the period
Detailed organisations for all the armies on the Western Front 14-18
Rules are scenario based not points driven
Suitable for all figure scales, no need to re-base your figures
Company or squadron are smallest units for infantry and cavalry, with a company typically having 14 figures
Rules are written in order of play, so no need to flip back and forth through a book, with examples running through the rules
Minimum number of dice rolls for casualties
Four different experience levels for troops from Raw to Veteran, which determines how they shoot and react.
Simple and effective mechanisms for morale at company level, with more detailed battalion level morale only needed if losses are high
—description from the publisher
Where the Poppies Grow covers the Western Front from 1916 to 1918.
Includes rules for using tanks and aircraft, as well as varied artillery barrages and counter-battery fire, gas, mines and stormtroopers.
Fast play battalion and brigade level rules designed by wargamers, for wargamers
Fully researched and historically accurate for the period
Detailed organisations for all the armies on the Western Front 14-18
Rules are scenario based not points driven
Suitable for all figure scales, no need to re-base your figures
Company or squadron are smallest units for infantry and cavalry, with a company typically having 14 figures
Rules are written in order of play, so no need to flip back and forth through a book, with examples running through the rules
Minimum number of dice rolls for casualties
Four different experience levels for troops from Raw to Veteran, which determines how they shoot and react.
Simple and effective mechanisms for morale at company level, with more detailed battalion level morale only needed if losses are high
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-02 01:04:48.715