Ein Fall für Perry Clifton (1973)

ag.gameitem.AGID:
Playtime: 0
Min. Age: 8
Number of Players:
2 - 5
ag.gameitem.publisher:
ASS Altenburger Spielkarten
Designers:
Unknown
Artists:
Unknown
Mechanics:
Roll / Spin and Move,
Point to Point Movement,
Race,
Static Capture,
Dice Rolling
Beschreibung
One player (Perry Clifton) pursues up to 4 burglars. Each piece moves on it'ts own track. Movement is determined by a die.
Each space on the game board represents 1 minute. The burglars have a 10 minute headstart. If Perry Clifton overtakes a burglar, the burglar is caught and eliminated from the game. If a burglar reaches space 88 he has escaped. Perry Clifton may use up to 10 stop-chips to put on the track in front of the burglars instead of rolling the die to move himself forward. The burglars may only pass the chip if they land on the same space it occupies.
The results of the game are documented on a piece of paper. After each player has played Perry Clifton once, the results are compared and the player who caught the most burglars in the shortest time wins the game.
—user summary
One player (Perry Clifton) pursues up to 4 burglars. Each piece moves on it'ts own track. Movement is determined by a die.
Each space on the game board represents 1 minute. The burglars have a 10 minute headstart. If Perry Clifton overtakes a burglar, the burglar is caught and eliminated from the game. If a burglar reaches space 88 he has escaped. Perry Clifton may use up to 10 stop-chips to put on the track in front of the burglars instead of rolling the die to move himself forward. The burglars may only pass the chip if they land on the same space it occupies.
The results of the game are documented on a piece of paper. After each player has played Perry Clifton once, the results are compared and the player who caught the most burglars in the shortest time wins the game.
—user summary
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ag.gameitem.lastUpdated: 2025-04-25 08:10:26.659