Usagi no Seiryaku Kekkon (2016)
Tempo di Gioco: 20
Età Min.: 10
Giocatori: 2
Editore: ShownanRocketiaz
Designer: ショーナン (Shownan)
Artisti: ショーナン (Shownan)
Meccaniche: Hand Management, Cooperative Game
Età Min.: 10
Giocatori: 2
Editore: ShownanRocketiaz
Designer: ショーナン (Shownan)
Artisti: ショーナン (Shownan)
Meccaniche: Hand Management, Cooperative Game
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User summary
ウサギの政略結婚 (Usagi no Seiryaku Kekkon) in English means 'Rabbits' Political Marriage'. It is a two-player co-operative game. Two rabbit nations, which have been hostile to each other, try to form a marriage between their prince and princess before the hostility leads to a war.
Five event cards are placed face-up on the table, so you know what happens in the next five turns. Events can be positive or negative, and some events even raise hostility level under a certain condition. Each turn, a player play an action card. An action card has two options. One is to gain a positive effect, such as gaining resource, or spending resource to collect victory points; and the other is to avoid a bad event, such as changing event order to avoid a hostile condition. You cannot always take positive effects. How you accept negative events is the key to victory.
If the hostility level is raised to seven, citizens' anger leads to a war and both player lose the game. Before that, players have to collect six victory points (intimacy level) to win the game.
Publisher's summary
仲の悪い2つのウサギの国が
戦争を回避するために、
互いの国の王子と姫君が政略結婚をするゲーム。
民衆の対立度が最大に達する前に、
王子と姫君たるプレーヤーが協力し、
物資を蓄えたり需要を回したりして
勝利点に変換し、政略結婚を成功させることを目指します。
ウサギの政略結婚 (Usagi no Seiryaku Kekkon) in English means 'Rabbits' Political Marriage'. It is a two-player co-operative game. Two rabbit nations, which have been hostile to each other, try to form a marriage between their prince and princess before the hostility leads to a war.
Five event cards are placed face-up on the table, so you know what happens in the next five turns. Events can be positive or negative, and some events even raise hostility level under a certain condition. Each turn, a player play an action card. An action card has two options. One is to gain a positive effect, such as gaining resource, or spending resource to collect victory points; and the other is to avoid a bad event, such as changing event order to avoid a hostile condition. You cannot always take positive effects. How you accept negative events is the key to victory.
If the hostility level is raised to seven, citizens' anger leads to a war and both player lose the game. Before that, players have to collect six victory points (intimacy level) to win the game.
Publisher's summary
仲の悪い2つのウサギの国が
戦争を回避するために、
互いの国の王子と姫君が政略結婚をするゲーム。
民衆の対立度が最大に達する前に、
王子と姫君たるプレーヤーが協力し、
物資を蓄えたり需要を回したりして
勝利点に変換し、政略結婚を成功させることを目指します。
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Il gioco è stato pubblicato anche con questi nomi:
Usagi no Seiryaku Kekkon ,
ウサギの政略結婚
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ag.gameitem.lastUpdated: 2025-04-24 17:28:38.008