BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

ag.gameitem.AGID:
Playtime: 120
Min. Age: 12
Number of Players:
2 - 6
ag.gameitem.publisher:
Catalyst Game Labs
Designers:
Terence "Weirdo" Harris,
Kevin Killiany,
Kirk Alderfer,
Chris Hartford,
Steven Mohan, Jr.,
Paul Bowman,
Ray Arrastia,
Mike Miller,
Herbert A. Beas II,
Matt Murray,
David L. McCulloch,
Luke "Jellico" Robertson,
Randall N. Bills,
Joel Steverson,
Dan C. Duval,
Rick Sardinas,
Joel Bancroft-Connors
Artists:
David M. Stansel-Garner,
David R. Deitrick,
Troy Stansel-Garner,
Duane Loose,
Randall N. Bills,
Jason Vargas,
James Hauser,
Brennan Letts,
Chris Lewis,
Steve Walker,
Klaus Scherwinski,
Matthew Plog,
Franz Vohwinkel,
Doug Chaffee,
Shane Hartley,
Matt Heerdt
Mechanics:
Variable Player Powers,
Hexagon Grid,
Dice Rolling
Beschreibung
Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).
A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.
Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.
Expands:
BattleTech
BattleTech: Total Warfare
Re-implements:
Battleforce 2
AeroTech 2
Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).
A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.
Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.
Expands:
BattleTech
BattleTech: Total Warfare
Re-implements:
Battleforce 2
AeroTech 2
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556