Battle Stations: An Operational Game of Modern Seapower (1984)

ag.gameitem.AGID:
Playtime: 180
Min. Age: 12
Number of Players:
2
ag.gameitem.publisher:
Simulations Canada
Designers:
Stephen Newberg
Artists:
Stephen Newberg
Mechanics:
Hexagon Grid,
Grid Movement,
Dice Rolling
Beschreibung
Battle Stations is a low complexity board game of naval conflict concentrating on the operational level. The game depicts the various areas of potential conflict on a series of maps scaled to about 24 miles to a hex. The interactions of surface, subsurface, and naval air forces are depicted by silhouette style counters. The data base of Seapower & the State, our strategic modern naval game, is used for the unit
values, thus providing a degree of mateability between the games. The operational nature of the game is emphasized by five-hour turns and a simple but effective combat system that reflects the lethality of modern weapons systems. A number of scenarios are provided for likely conflict areas as well as a system to use Seapower & the State as a campaign game scenario generator.
—description from the publisher
Battle Stations is a low complexity board game of naval conflict concentrating on the operational level. The game depicts the various areas of potential conflict on a series of maps scaled to about 24 miles to a hex. The interactions of surface, subsurface, and naval air forces are depicted by silhouette style counters. The data base of Seapower & the State, our strategic modern naval game, is used for the unit
values, thus providing a degree of mateability between the games. The operational nature of the game is emphasized by five-hour turns and a simple but effective combat system that reflects the lethality of modern weapons systems. A number of scenarios are provided for likely conflict areas as well as a system to use Seapower & the State as a campaign game scenario generator.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-22 12:41:13.437