Meuda (2024)
ag.gameitem.AGID:
Spielzeit: 40
Mindestalter: 7
Spieleranzahl:
2
ag.gameitem.publisher:
(Web published)
Spiel-Designer:
Saïd Galdseid
Künstler:
Unbekannt
Mechaniken:
Hexagon Grid,
Area Majority / Influence,
Line of Sight
Beschreibung
IntroductionMeuda (from Scottish Gaelic: meud, meaning "size") is a drawless game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 9 points per side, but boards with 7 or 11 points per side are also valid. Each player has access to a sufficient supply of stones of their color.
Definitions:
A group is a maximal set of stones of the same color connected to each other. A single stone is also a group.
The size of a group is the number of stones it contains.
A stone sees a cell when it is connected to it through a straight line, without enemy stones in between.
The rooted stone of a group is the first stone of that group placed on the board during a turn.
The branched stones of a group are all stones placed after the rooted stone within the same group during the same turn.
A new group is a group placed during a turn and is composed of a rooted stone along with all branched stones that follow it; otherwise, it is an old group. A new group may contain no branched stones.
Turns:Black plays first, then turns alternate. On your turn, you place a rooted stone on an empty cell, followed by the branched stones with which you will form a new placed group of size N, where the rooted stone sees N friendly groups. All placed stones are placed one by one and must be adjacent to at most one friendly group. If you cannot place stones, pass your turn; otherwise, passing is not allowed.
End of the game:The game ends when neither player can take any action. At the end of the game, players score one point for each group of their color with a different size, plus an additional half-point for the player with the largest group. In case of a tie in size, the next largest groups are considered.
To balance the game, before starting, the first player places one black and one white stone on any empty cells, and the second player chooses a side. This balancing method is called the two-stone pie rule.
—description from the designer
IntroductionMeuda (from Scottish Gaelic: meud, meaning "size") is a drawless game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 9 points per side, but boards with 7 or 11 points per side are also valid. Each player has access to a sufficient supply of stones of their color.
Definitions:
A group is a maximal set of stones of the same color connected to each other. A single stone is also a group.
The size of a group is the number of stones it contains.
A stone sees a cell when it is connected to it through a straight line, without enemy stones in between.
The rooted stone of a group is the first stone of that group placed on the board during a turn.
The branched stones of a group are all stones placed after the rooted stone within the same group during the same turn.
A new group is a group placed during a turn and is composed of a rooted stone along with all branched stones that follow it; otherwise, it is an old group. A new group may contain no branched stones.
Turns:Black plays first, then turns alternate. On your turn, you place a rooted stone on an empty cell, followed by the branched stones with which you will form a new placed group of size N, where the rooted stone sees N friendly groups. All placed stones are placed one by one and must be adjacent to at most one friendly group. If you cannot place stones, pass your turn; otherwise, passing is not allowed.
End of the game:The game ends when neither player can take any action. At the end of the game, players score one point for each group of their color with a different size, plus an additional half-point for the player with the largest group. In case of a tie in size, the next largest groups are considered.
To balance the game, before starting, the first player places one black and one white stone on any empty cells, and the second player chooses a side. This balancing method is called the two-stone pie rule.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-22 21:42:32.079