Pointless Wacky Untested Game I Made Up One Afternoon (2011)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 12
Number of Players:
3 - 8
ag.gameitem.publisher:
(Web published),
The Game Crafter, LLC
Designers:
Jaime Habel
Artists:
Unknown
Mechanics:
Memory,
Dice Rolling
Beschreibung
INTRODUCTION:
Want to play a game that is literally untested, unproven, and that was made up one afternoon for a game contest? You've come to the right place then!
This is a game that makes absolutely no sense, but you may end up having fun anyway, just for spite.
So, roll up your sleeves and let's get started!
DESCRIPTION:
This game is primarily a party or icebreaker game where people take turns to try to complete challenges.
GAME OBJECTIVE:
Be the player with the lowest score at the end of the game
GAMEPLAY:
Players each receive tokens (of 4 varying colors), and then each player takes turns completing challenge cards. If a player is successful, they will generally reduce the number of tokens that they have (which are worth points). If a player fails a challenge, they will gain tokens. Each player is trying to gain the lowest score possible. Challenges are each very unique, and can be physical, logical, luck, or knowledge-based.
GAME ELEMENTS:
Light-hearted gameplay
Players can learn more about fellow players in a fun way
Token point system keeps everyone involved
INTRODUCTION:
Want to play a game that is literally untested, unproven, and that was made up one afternoon for a game contest? You've come to the right place then!
This is a game that makes absolutely no sense, but you may end up having fun anyway, just for spite.
So, roll up your sleeves and let's get started!
DESCRIPTION:
This game is primarily a party or icebreaker game where people take turns to try to complete challenges.
GAME OBJECTIVE:
Be the player with the lowest score at the end of the game
GAMEPLAY:
Players each receive tokens (of 4 varying colors), and then each player takes turns completing challenge cards. If a player is successful, they will generally reduce the number of tokens that they have (which are worth points). If a player fails a challenge, they will gain tokens. Each player is trying to gain the lowest score possible. Challenges are each very unique, and can be physical, logical, luck, or knowledge-based.
GAME ELEMENTS:
Light-hearted gameplay
Players can learn more about fellow players in a fun way
Token point system keeps everyone involved
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-29 00:45:43.623