Sproutword (2019)

ag.gameitem.AGID:
Spielzeit: 120
Mindestalter: 14
Spieleranzahl:
2 - 4
ag.gameitem.publisher:
(Self-Published)
Spiel-Designer:
Dan Richter,
Ian Neville
Künstler:
Unbekannt
Mechaniken:
Spelling,
Tile Placement
Beschreibung
A compelling word strategy game for 2-4 players, Sproutword is easy to learn but hard to master. The aim is to hold the "Sproutword" - the longest word with more of your colour letters in it than any other one player's colour.
Each player takes a number of letters from their bag and places them face-up for all players to see (for example, it is 8 tiles each for a two player game).
The first player plays a word using ANY player's letters.On following turns, players put down a new word linked to an existing one, or change a word. Again, players may use ANY of the letters from ANY player.
Changed words must be at least as long as the existing one, and changes must not displace another word.
Players replenish their letters only after their OWN turn. Play continues until any player has played their turn and their bag is empty so they cannot even partially replenish. The winner is the player who controls the Sproutword at the end of the game.
—description from the publisher
A compelling word strategy game for 2-4 players, Sproutword is easy to learn but hard to master. The aim is to hold the "Sproutword" - the longest word with more of your colour letters in it than any other one player's colour.
Each player takes a number of letters from their bag and places them face-up for all players to see (for example, it is 8 tiles each for a two player game).
The first player plays a word using ANY player's letters.On following turns, players put down a new word linked to an existing one, or change a word. Again, players may use ANY of the letters from ANY player.
Changed words must be at least as long as the existing one, and changes must not displace another word.
Players replenish their letters only after their OWN turn. Play continues until any player has played their turn and their bag is empty so they cannot even partially replenish. The winner is the player who controls the Sproutword at the end of the game.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 10:28:24.497