Shanghai (1997)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 12
Number of Players:
3 - 6
ag.gameitem.publisher:
Ravensburger
Designers:
Sid Sackson
Artists:
Wolfgang Scheit,
Clive Davis,
Klaus Albrecht,
Walter Wagner
Mechanics:
Auction / Bidding
Beschreibung
Players bid for the right to choose which of three locations the marker will go. Once there, any of the players can score by having a corresponding card for that location. Things are complicated by the fact that player payouts for using a card vary through the use of a clock-type mechanism. The goal of the game is to score enough points to overtake a non-player scoring token that advances throughout the game.
Awards
1997 Vuoden Perhepeli
Re-implements:
Holiday
Players bid for the right to choose which of three locations the marker will go. Once there, any of the players can score by having a corresponding card for that location. Things are complicated by the fact that player payouts for using a card vary through the use of a clock-type mechanism. The goal of the game is to score enough points to overtake a non-player scoring token that advances throughout the game.
Awards
1997 Vuoden Perhepeli
Re-implements:
Holiday
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-22 00:59:14.552