M.E.A.T.: The Cult (2022)

ag.gameitem.AGID:
Playtime: 45
Min. Age: 15
Number of Players:
2 - 6
ag.gameitem.publisher:
(Self-Published)
Designers:
Unknown
Artists:
Unknown
Mechanics:
Action Drafting,
Open Drafting,
Hand Management,
Card Play Conflict Resolution,
Simultaneous Action Selection,
Team-Based Game,
Command Cards,
Area Majority / Influence,
Turn Order: Stat-Based,
Action Queue
Beschreibung
M.E.A.T.: The Cult is a card and board game in which the most important mechanics are: drawing, drafting and playing cards. Significant elements of the game are also: selecting tactics, in which players decide on the arrangement of cards, the order and type of plays, as well as randomness - random selection of cards and the use of dice rolls in the game.
The main goal of the game is to bring the opponent's (or the opposing group's) VITALITY points to 0. This process is possible due to the advantage achieved in subsequent game rounds.
—description from the publisher
M.E.A.T.: The Cult is a card and board game in which the most important mechanics are: drawing, drafting and playing cards. Significant elements of the game are also: selecting tactics, in which players decide on the arrangement of cards, the order and type of plays, as well as randomness - random selection of cards and the use of dice rolls in the game.
The main goal of the game is to bring the opponent's (or the opposing group's) VITALITY points to 0. This process is possible due to the advantage achieved in subsequent game rounds.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-24 21:12:26.647